Initial settings

What initial settings (Habitable planets, Number of planets, Number of stars, Star density, Anomalies, Number of asteroids, Technology rate, Number of minor races) do you guys use? I always put them all "random" except the "tech rate" which I put in "normal". I do so because I think it is more fair (if I set certain settings then this is a information that I can use against the AI). I have manage to defeat the AI in "masohistic" level but I think that I can' t go beyond that unless I pick those settings. What do you guys do with those settings ?
4,708 views 5 replies
Reply #1 Top
Setting things to your liking does not 'disable' the AI.
It merely sets things to favor you in a particular area.

With the various AI settings (as per level of play), your settings may or may not convey an advantage.
Reply #2 Top
I think the AI was optimised for a medium map (possibly some other settings as well), at least in DA.
Reply #3 Top
I typically go for:

Map: Gigantic or immense. I like to play against 9 major races.

Habitable planets: Occasional or common.

Number of Planets: Common

Stars/Anomolies/Asteroids: Abundant

Scattered star density.

Minor races: 8 w/Tech Stealing off.

Tech Speed: I set it on Very Slow most of the time.

I have not developed a preference for Tech Trading, Blind Exploration, or Mega Events yet.

Here's what I generally do with these settings:

Playing as the Korx, I select Federalist as a government type and put my 10 points into Military Production, Sensors, Creativity. I do this so that I can use freighters as exploration ships. The risk/reward of this involves finding a minor race early. I have discovered that it is bad to send 11 freighters to the closest major race, as they will use the trade money to out-colonize me. If I can find a minor race, I set a rally point on their planet and use the Governors to automatically send all the freighters to that location. By the time all 11 freighters have reached the destination, I usually have a very good selection of habitable planets to go after. The trade money lets me colonize at 99% production for quite a while, and I invariably end up with a LOT of planets. Later, I transition most of the trade routes to major races. I then turn on the minor race so that I can get all those resourse bases that they used MY trade money to develop. Gneeheeeheee.
Reply #4 Top
I always put them all "random" except the "tech rate" which I put in "normal". I do so because I think it is more fair (if I set certain settings then this is a information that I can use against the AI).
End of quote

Well the point of a galaxy customizer is to customize the map, not the AI. I dont see any setting where changing it would give an advantage. It merely optimizes the map to our likings. So, say, if we want a long slow game, we select a gigantic abundant stars map. If we want a super fast game.. well..

Reply #5 Top
I think that certain settings can be exploited by us... For instance: if you set tech level slow, then you can emphasize (in your abilities) in technology and use the fact that all need more time to develop techs. Another example: if you set habitable planets rare or uncommon, then you can emphasize in speed and gain a great advantage over the others. Ok, the advantage is not so great but it is an advantage. Any prior knowledge is an advantage. It's like starting a new game, saving it, search for planets a little and once you find the good ones, load your saved game and rush for them (not fair prior knowledge). Don't you agree?