Shield effect texture?

As a part of my graphical overhaul of SoaSE, I plan to alter the shield hit effects. To that end I have been hunting for the elusive variables which govern how shields animate. Now, the current shield hit is allmost invisible, but I was able to observe (up close) that there are faint concentric circles appearing at the hit area over the shield mesh. This implies some sort of animation, if not texture. Anyway, with the somewhat inconsistent way the devs have been naming their art files I have difficulty identifying possible candidates for this effect; has anyone figured out which, if any, texture file is responsible for those circles? Or is the effect hardcoded?
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Reply #1 Top
I would put my bet on it being in the Textures folder, and the easiest way I've found, is to download a DDS thumbnail viewer. Search Google and you should get it. It will allow you to view the .dds files that mainly comprise the Textures folder, and should make finding your elusive file easier.
Reply #2 Top
There was a shield.dds texture in the texture directory of the beta because I modified it at one point however it doesn't appear to be there in the release version unless it was renamed. That was the texture for the shield itself.

I am not sure regarding the impact on shields. I think they are specific to the weapon hitting it so it could be named something like Capital_TEC_HeavyBeam_Hit. Either that or they are located under particle effects and are not textures.

I wanted to look into modding this as well. It would be great to have something close to how the shield effects are portrayed in Nexus: The Jupiter Incident when beams hit.