Rebel Forces

may their forces be with you

Does anyone have any idea what determines when and how often rebel forces show up in your star systems? I've played through a number of maps before, and never run into them, including a 19-hour, 5-star, 70+ planet map, in which I never saw a rebel force, and in my latest game, I'm under 9 hours into it, and I've been through 3 rebel forces attacks already. What sparks these attacks? 
16,924 views 7 replies
Reply #1 Top
technology researched by a tec player.
Reply #2 Top
aha, that's why

I hadn't realized it before, but despite going up to 6 players in a game, the computer's never randomly assigned me a TEC enemy, they've all been Vasari and Advent, and since I've been playing vasari, I've never seen that tech in action. Do they keep getting bigger and bigger? I'm up to taking on 4 kodiaks + a couple supporting frigs already, am I going to have to find out how to deal with a dozen rebel kodiaks soon?
Reply #3 Top
There are just two levels of research for TEC players, so I think there are just two different fleet sizes... I think the rebel fleets may stack, though... as in they will jump to the same planet twice, regardless of whether they still have units around that plant or not.
Reply #4 Top
exact info:

rebellionInfoCount 2
rebellionInfo
minTimeBetweenAttacks 480
maxTimeBetweenAttacks 600
arrivalDelayTime 20
spawnShips
minFleetPoints 20
maxFleetPoints 25
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigateTechLight"
weight 2
randomShip
type "FrigateTechLongRange"
weight 6
randomShip
type "FrigateTechHeavy"
weight 8
randomShip
type "FrigateTechAntiFighter"
weight 3
randomShip
type "FrigateTechSiege"
weight 3
rebellionInfo
minTimeBetweenAttacks 450
maxTimeBetweenAttacks 570
arrivalDelayTime 15
spawnShips
minFleetPoints 40
maxFleetPoints 50
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigateTechLight"
weight 2
randomShip
type "FrigateTechLongRange"
weight 6
randomShip
type "FrigateTechHeavy"
weight 8
randomShip
type "FrigateTechAntiFighter"
weight 3
randomShip
type "FrigateTechSiege"
weight 3


basically at level 2 around 5 random ships would appear every 450+15 seconds to 570+15 seconds worth 40 to 50 supply.
Reply #5 Top
thanks for the breakdown, just a little tweaking of my defensive squadrons, and all of a sudden, it's nothing more than a slight annoyance anymore, since even my deep empire planets have full defenses. Nice tech, but not much use against a well-protected empire. Which is good, because it'd take my nearest fleet almost half an hour to get to the system, given that the game's running at slow speed, and I have the phase lane lengths set to maximum.
Reply #6 Top
Do they spawn in all system or just in those with the TEC players culture in it?
Reply #7 Top
well, actually, it looks like they spawn in the originating player's system, then phase jump to enemy systems from there, though you pretty much can't see them coming until they arrive, the vasari see all phase jumps tech lets you see them coming. they'll hit anywhere, not just where culture is.