Fighter type query

Just started trying my first mod on this to add a third fighter type. I'm trying to get it buildable by the hanger but it doesn't seem to want to recognise the third fighter slot. I've swapped around my new "Recon" class with the Bombers and it shows up then, but Bombers disappears... Is this a hard limit or can I change a value elsewhere to allow more fighter types?
2,101 views 4 replies
Reply #1 Top
So far it's a hard limit, only 2 different types of fighters allowed for ships/hangars :( Nobody has figured out if it can be changed.
Reply #2 Top
Eeek. Well thanks for that. Can I just make a few hanger types with different fighter choices in each?

Also, can I make it so fighters can hyperspace between systems? I'm trying to see whether a scout recon squad would work.
Reply #3 Top
You can make different hangar types with different fighter choices, yes. Just be sure to keep the entityType to HangarDefense :)

I don't think it's possible to make squads capable of phase spacing, there's nothing in any of the ship entity files that flags whether or not a particular ship can jump, so I'm assuming it's tied to the entityType definition, which we don't have access to.
Reply #4 Top
Heh well thanks for that again. I guess my plans will have to wait for future updates to bear fruit. Perhaps.