Changing planet sizes?

Anyone done this yet? I substituted the vanilla meshes with newly created ones, and as far as I can tell, everything is ok with them, they are mapped, textures specified, hasValidTangents turned to False, points assigned. Yet, when I look at them in game, the planet is five times larger now, but is missing its texture entirely. The elevators scale nicely, but the globe is grey and, for some reason, is pulsing from time to time. Very strange.
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Reply #1 Top
Hmm, fixed it (I always seem to find a solution to my problems five minutes after I post here), seems I got double materials assigned in the process. Now it works, except for that pulsing effect, but as far as I can tell its an bloom issue, probably something to do with corona being misaligned.

Anyway, now planets look like friggin planets, not beach balls. And elevators are not the size of a small country anymore either. :)
Reply #2 Top
Can you change the size of meshes just by editing the .Meshes files in Notepad? I was hoping to do a little bit of scaling for some of my planets (only 30% bigger or so, nothing drastic), but my skills on modeling are non-existent at this time.
Reply #3 Top
Indeed. I too am curious about the method. So if you could please elabotrate, that'd be awesome. :)
Reply #4 Top
No, you can't change it that way; you can edit the bounding radius value, but it has no effect (other than collision detection I believe) since each vertice has its own spatial coordinate value relative to the object center. So you would actually have to edit every single vertex coords, which is impossible to do by hand even if you had the patience for it. ;)

The way I did it was, I created a brand new mesh (I love modelling planets, just slap a sphere on :p ), UV mapped it, and then simply converted it to the desired filenames (planet_terran_0.mesh, planet_terran_1.mesh etc.). The good thing is, other stuff like planet elevators adapt automatically, so I ended up with a really nice and believable planetary traffic without having to tweak anything. There are some issues with planetary glow, but that should be fixed easily I believe. I'll post some screens in the Last Stand thread when I touch them up.

Also to note, if you change planet sizes, you also need to change the max camera zoom in value found in planet .entity files, otherwise you can zoom in straight inside the planet.
Reply #5 Top
Mmm... Interesting.

I will PM you tomorrow about some things, you may or may not be interested in. Thanks for the reply.