Important: 1.03 and Mods - Issues and changes
Now that 1.03 is out the door, folks are probably wondering how horribly their mods are broken! Well, in theory, they shouldn't be too much.
The following files are known to have changed in 1.03:
-English.str
-Gameplay.constants
-Explosions.explosionData
- Long range frigate and siege ship files, as noted in the patch notes
What does this mean for your mod?
-Well, obviously, you won't have the new strings (mainly the new Game Options button and related strings) in your mod, so the button and its options will show "STRING NOT FOUND". This shouldn't break gameplay, but easy to update..
-IMPORTANT: if you do not use the new gameplay.constants in your mod and you have "Load mod on startup" enabled, all games you start will be auto-lost. If you enable the mod with the old file after starting a vanilla game, the game starts normally (but somewhere down the line something else *MAY* break). Overwrite the old file in your mod with the new one, and you should be okay.
If your mod modified gameplay.constants, the new version is in text format so you can re-do your changes to it.
-Explosions shouldn't break anything, and most mods probably didn't touch it, so you can just overwrite to be safe.
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This is what I've caught so far, hope this helps some folks