Any changes at all minidumps on activating mod

  ANYTHING i do, put any file in mods/modname/GameInfo minidumps on activating the mod.

  Even if I just copy an unedited file from the reference data into there it minidumps.  IT only doesn't minidump if NOTHING is there.

  wtf am I doing wrong or is this just some bug? :/
6,477 views 10 replies
Reply #1 Top
Oh I tried downloading some other mods and loading them and they minidump on load too.
Reply #2 Top
You put all the GameInfo files in the mod folder right?
Reply #3 Top
yeah i got something along those lines when trying to experiment with mod making, but alas when i tried loading the mod i got a minidump, and i was sure that i had all of the GameInfo files for the version 1.03
Reply #4 Top
Mmmm... This also applies to the other folders (except Textures).

But this does seem strange. Can I ask what you changed? Or what files you edited?
Reply #5 Top
You put all the GameInfo files in the mod folder right?
End of quote


Whao ALL have to go there? Meshes and stuff too?

I thgouth it just uses the one you have there and all other ones it gets from your games folder?
Basically, it checks mod folder for files first and game one second.

Having to put ALL entity files and suc hthere is a waste of space.


But either way.. others mods give me minidump.


Uzii, even if i edit NOTHING and put the original entity file from the entity pack/1.03 updated one into the folder it crashes.
Just the original file, NO changes, it gets a minidump.
Reply #6 Top
You need every file from the GameInfo folder in your mod folder's GameInfo. I think its 800 odd files. They are very small, so don't exactly waste any space.

You may also be trying to run mods that are not yet compatible with 1.03, which would cause their minidumps.
Reply #7 Top
Odd that it works that way..
Thanks!
Reply #8 Top
Yes, very odd, but hey. Good to see you got it working. Good luck Modding! ;)
Reply #9 Top
Thanks.
I have another problem ;p

When trying to give fighters a new damage type I added to gameplay.constants

DamagePercentBonus:FIGHTER:CapitalShip 0.25
DamagePercentBonus:FIGHTER:VeryLight 1.0
DamagePercentBonus:FIGHTER:Light 2.0
DamagePercentBonus:FIGHTER:Medium 1.0
DamagePercentBonus:FIGHTER:Heavy 1.00
DamagePercentBonus:FIGHTER:VeryHeavy 0.25

ChanceToHitTargetType:FIGHTER
CAPITALSHIP 1.00000
INTERCEPTOR 0.650000
BOMBER 0.100

And on all the fighters I changed their damage type from "AntiLight" to "FIGHTER".
Now fighters don't attack at all. They don't do any attack orders. You click them then right click a target and they get a move order to it and simply touch it.
Reply #10 Top
Where did you get 'FIGHTER' from. Was it from another file, where it is used in exactly the same context?