Adding Super Capital Ships..

Adding Super Capital Ships..

how would I go about to add a Super Capital Shipyard and Super Capital Ships. Basically adding a class larger than the current captial ships.  Is it even possible?
6,395 views 5 replies
Reply #1 Top
You have to make ships from the ground up if you want that.
Reply #2 Top
You would have to create brand new models and entity files. Basically find the planet module entity file for frigate yards or capital ship yards and copy that all except the mesh files. Make your own 3d model of your ship yard then save it in the mesh folder and have your entity file grab that instead of the frigate or capital mesh file.
Then you would have to make the super cap ships using a 3d model thing again, save in the mesh folder and create new ship entity files.
Reply #3 Top
Actually, Even if you did as Maico described you still wouldn't be able to have them as a seperate ship class. That would require creating new roletypes which we can't do

As it stands the best you could do is add it to the frigate factories build page
Reply #4 Top
Can you remove say... something 'useless' from the buildmenu for a logistics slot and put that in, or make it a tac slot factory?
Reply #5 Top
Myself and a friend are doing this already. We have created a TITAN class ship that can be created and built for each race. These ships will be 3x times the size of a normal capital ship and you will only be able to build one. On average they will house 10 hanger bay slots and will have upwards to 10k hull and 2k shields, each one for each race will be diff but thats the plan. We are also making it to where each TITAN will have a planetary attack that will take it over in one strike (one big BOOM) Other then that skill each TITAN will have 3 other skills that it can use each diff based off the race it belongs to.

If you would like to help us with this project you can email me at [email protected] or contact me through aim with the username: reXspyder