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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,509,516 views 4,959 replies +12 Loading…
Reply #3127 Top

Quoting Zoythrus, reply 25
i want to play it, is it playable with the newest version of Sins? (w/o Entrenchment)
End of Zoythrus's quote

god do people even bother to read anything.

can I make a suggestion to add to the very top of the op, to say it only for sins1.05

I have ran this mod on the lowest graphic settings, I kept planets on high, it ran smooth and the ship and building graphics quality remained the same: awsome.

Reply #3129 Top

Ouch this is going to suck

Reply #3130 Top

Quoting Switch-Blade, reply 3
Might wanna find a new host for all your stuff. Filefronts gone bankrupt and is closing on the 30'th of march.
End of Switch-Blade's quote

Yeah, this sucks bad, and hurts the modding community as a whole.  Good thing everything will be moved over to DANMAN GAMES.

DANMAN

Reply #3132 Top
Reply #3134 Top

i have the sins install CD and a valid license. i am dying to try out this mod, but cant find a way to install and update to version 1.05. can anyone help with this? i dont mind removing my current installs and loosing my 1.06 vids and saves just to get a taste of even 1 deadly sin!

Reply #3135 Top

Quoting sangamc, reply 9
i have the sins install CD and a valid license. i am dying to try out this mod, but cant find a way to install and update to version 1.05. can anyone help with this? i dont mind removing my current installs and loosing my 1.06 vids and saves just to get a taste of even 1 deadly sin!
End of sangamc's quote

Just google the 1.05 patch.  It is just about everywhere now.

ALSO - UPDATE

Version 2.1 is now up and available for download.  It is hosted on the DANMAN GAMES private server.  Please go ahead and download away, and be sure to check out the DANMAN GAMES site.

DANMAN

Reply #3137 Top

dan, DL all my files from filefront and host them on the private server please. 

http://hosted.filefront.com/SamazRalan/

loads may not work, let us know.

Reply #3139 Top

Trying to play SOASE 1.05 just to check this mod out but when I launch it, I get a minidump. 1.00 worked fine and so did 1.15. Uninstalled everything, installed 1.00 and updated to 1.05, when I launch the game it just crashes, haven't even enabled the mod or anything. Using Win 7, anybody have any idea why this is happening?

Reply #3140 Top

Windows 7 would be the most likely culprit.  MS just loves to make things incompatible.

Reply #3141 Top

Quoting SemazRalan, reply 12
dan, DL all my files from filefront and host them on the private server please. 

http://hosted.filefront.com/SamazRalan/

loads may not work, let us know.
End of SemazRalan's quote

Will do my friend.

Quoting Archaon6044, reply 13
is 2.1 a new mod in it's own right, or is it a patch?
End of Archaon6044's quote

It is a complete rehash, new mod, not a patch.  Too many files changed to make a patch.

I also don't know about current saves with 2.0, you have to try it out...

Also, I just opened my new thread ASK DANMAN, it is pretty self explanatory.  If you guys feel like asking me something that may get lost here, head on over to that thread and let me know.

DANMAN

Reply #3142 Top

Hello,
I noticed that there were six times this key "IDS_PLANETNAME_291" in English.str, is this normal? (Mod v2.1)
Regards.

Reply #3143 Top

i suggest you put a message in the OP stating that it'll only work on 1.05, given that someonw will always ask, even if the answer is a couple of psts above theirs.

Reply #3144 Top

Quoting Archaon6044, reply 18
i suggest you put a message in the OP stating that it'll only work on 1.05, given that someonw will always ask, even if the answer is a couple of psts above theirs.
End of Archaon6044's quote

Its already there, some people just don't bother to read it.

Welcome to 7 Deadly Sins 2.1, for version 1.05 of Sins of a Solar Empire. It is NOT compatible with 1.12 or above.
7DS 2.5 will be available for version 1.12+ Sins of a Solar Empire.  Also, 7DS can only be played at HIGH maximum settings.  DO NOT USE VERY HIGH settings.  This will cause a minidump.

See

DANMAN

 

Reply #3145 Top

Quoting Archaon6044, reply 18
i suggest you put a message in the OP stating that it'll only work on 1.05, given that someonw will always ask, even if the answer is a couple of psts above theirs.
End of Archaon6044's quote

In the OP, the first line in the description  is "Welcome to 7 Deadly Sins 2.0, for version 1.05 of Sins of a Solar Empire." ... if people are too lazy for read the OP who is always at the top of each page, it is not more our problem... big red letter change nothing... have try it in the past but some people ask always the same question...

For these with question, first take a look at http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/FAQ

Reply #3146 Top

Please help...when i go to the mod menu in the game 7 deadly sins is there and i click on it and hit enable but then the game is unchanged...it is probably easy but i need help

thx

Reply #3147 Top

Forgive me for asking this, if it has already been asked and  i am new to this mod.   when will 2.5 be realsed?

Again forgive,

 

Ax

Reply #3148 Top

There is no set date of release... Dan will release it when he gets it done, now stop bugging the man and let him work :p

Reply #3149 Top

Is there a way to download the mod with just the planetary changes and whatnot? I'm not a huge fan of adding new races and stuff but I do like the planetary additions. With the new version of Sins and Entrenchment that would make it much easier to layer mods if you had them seperate or at least had the planetary stuff seperate.

Reply #3150 Top

Quoting MeepZero, reply 24
Is there a way to download the mod with just the planetary changes and whatnot? I'm not a huge fan of adding new races and stuff but I do like the planetary additions. With the new version of Sins and Entrenchment that would make it much easier to layer mods if you had them seperate or at least had the planetary stuff seperate.
End of MeepZero's quote

 

Go to http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/Main_Page#Download ... Solar Sins 2.0 is what you need... it is 7DS 2.0 without the new race... you have the official version for 1.05 and the non official version for 1.11 ( have test it in 1.12 too and it work )...

Hurry to download them, it seem that filefront ( where the file are hosted ) will be dead in a few days...