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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,510,131 views 4,959 replies +12 Loading…
Reply #3576 Top

I apologize for this, you may have answered all my questions earlier, but i cant find them on the forum so:

1. I have all my settings on high, yet the game still crashes?

2. The User avatars in-game collide with each other, part of one picture mixes with the other one.

 

and yes, I have 1.05 and no other mods running. Help please.

Reply #3577 Top

yeah, the Pictures were messed up in the 2.1 We apologise for that.

I suggest that you put your settings even lower. 7DS requires 2gb of RAM to operate due to all the content. If you have less than 2GB, we suggest that you try to upgrade or put your settings lower. Try not using some of the effects like Show Dust or Show debris.

Reply #3578 Top

Hey guys, where did the Deadly forge go? Even if it's not the most recent version, can someone please put a link back up (or fix the one that is already their)?

Reply #3579 Top

well, it has been suspended from what i hear. Dont worry though, 2.5 will have the Deadly forge addon included.

Reply #3580 Top

Hi guys.. who can I contact regarding the Golan 3 mesh being turn on it's side? If there is a XSI importable mesh for it I can help fix it. Btw the CL.dds file has the alpha channel heavily used which gives the mesh a red tinge - easy fix is to make it all black.

Reply #3581 Top

I am not so sure. Mabey you can have one of our modellers do it for you.

Reply #3583 Top

I'm having trouble installing it. Every time I click [Enable Mod] everything pauses. I thought it was loading, but nothing changed for thirty-minutes, so I alt-tabbed out, and got a min-dump created message. I clicked [OK] and sins crashed. What happened? How can I install 7ds?

Nevermind, I found out that the problem was with my Sins version. Is 7DS v2.5A stable, and compatible with sins v1.17? Or is their a way I can de-update my sins back to v1.05?

Reply #3584 Top

2.5A is Entrenchment 1.02 only. There is a way for you to do a multiple install for 1.05/1.17. ill PM you

Reply #3586 Top

i cant get the 7 deadly sins to show up in my game.

i know the path goes........c:Documents and settings\owner\local settings\application data\ironclad games.......

when i get to owner there is no local settings or any other path remotely close to this.

 

help please.....

Reply #3587 Top

Its not owner, its C:\Users\"Your Username"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods

This is for Vista though, if you have xp I dont know.

Reply #3588 Top

podpolknovik8890, the two folders AFTER the user name ARE HIDDEN folders and you are useing the XP path so click on the tools at the top of the window, click on folder options, then click on the view tab, look down the list for a 'hidden files and folders' with two radio buttons  below it and click on the 'show hidden files and folders', then click on apply and ok, then you will see the folders you are looking for

harpo

 

Reply #3589 Top

Will the none-Alpha version of 7DS work without entrenchment, or will it still require entrenchment?

Reply #3590 Top

Quoting MoonRavenMaster, reply 14
Will the none-Alpha version of 7DS work without entrenchment, or will it still require entrenchment?
End of MoonRavenMaster's quote

The current Release verion runs on Original Sins version 1.05.

The Alpha currently runs on Entrenchment 1.02.

The next Alpha should run on Entrenchment 1.03.

Reply #3591 Top

Quoting xXx, reply 15



Quoting MoonRavenMaster,
reply 14
Will the none-Alpha version of 7DS work without entrenchment, or will it still require entrenchment?



The current Release verion runs on Original Sins version 1.05.

The Alpha currently runs on Entrenchment 1.02.

The next Alpha should run on Entrenchment 1.03.
End of xXx's quote
 

So basically I should just get entrenchment, huh? Don't really know why I don't have it yet anyway.

But will the full version of 7DS 2.5 work without entrenchment? Or has the 7DS upgraded to entrenchment completely?

THanks for the help.

Reply #3592 Top

Quoting MoonRavenMaster, reply 16

So basically I should just get entrenchment, huh? Don't really know why I don't have it yet anyway.

But will the full version of 7DS 2.5 work without entrenchment? Or has the 7DS upgraded to entrenchment completely?

THanks for the help.
End of MoonRavenMaster's quote

Dan will be maiking a new version for Original Sins, after the current version is done.  Keep in mind, it won't have all the bells and whistles the Entrenchment version will have due to limitations changed between Original Sins and Entrenchment.

Reply #3593 Top

All I really care about is the skybox's, the planets, the stat changes (more fleet size), and the planet bonuses, and the graphics and sounds.

Reply #3594 Top
Is it possible to multiple install the digital download (on impulse) entrenchment? I want to play this mod, but sadly, already updated to 1.03!
Reply #3595 Top

you had to have archived the game if you wanted the 1.02 version

Reply #3596 Top

In version 1.05 which Rogue unit colonizes planets? I tried all the ships but nothing worked.

Reply #3597 Top

Quoting Focke-Wulf, reply 21
In version 1.05 which Rogue unit colonizes planets? I tried all the ships but nothing worked.
End of Focke-Wulf's quote

 

What 7DS version for sins 1.5 ? 1.3d, 2.0 or 2.1 ?

 

Go to http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/Rogue#Cruisers ... you will find two ship with the "excel in planetary insertion" description...

 

Be aware that these rogue ship, like to fight... so colonize is not automatic, fight first... you need to activate manually the ability to use it...

 

You don't have these ship directly, you need to research them... the research is show at a level 4 in the research tree but if i good remember, two military lab are enough for enable it...

 

If you are using a small map with several player ( rush map ), the faster way is to capture colony ship from your ennemy !!! On bigger map, you will have time to make the research since popential victim for capture will be far away...

Reply #3598 Top

Quoting xXx, reply 17

Dan will be maiking a new version for Original Sins, after the current version is done.  Keep in mind, it won't have all the bells and whistles the Entrenchment version will have due to limitations changed between Original Sins and Entrenchment.
End of xXx's quote

 

Is it a realistic thing to make ??? downgrade from Entrenchment to Vanilla sins will ask a lot of ressource and thousand of entity file to be modified again... ressource and time will be better used to work on the 3.0 version once 2.5 is released...

Reply #3599 Top

does anyone know whatever happened to the second alpha release?  i thought it was supposed be out nearly 3 weeks ago?  i know dan is busy, that could be it

Reply #3600 Top

I absolutely love this mod!  It's a creative innovative addition to the SINS. 

However, I read in the first post that this mod will not work on very high settings.  I turned on very high settings and tried to load a custom map, and of course I got a minidump.  Why does a minidump occur when very high settings are activated?  And where is this minidump located?