An idea for more victory/defeat conditions and/or categories.
from
Stardock Forums
Hey. I'm a new player to the game and still learning what there is to know about the game (just got my copy a few days ago) and still on the lowest AI level. I got myself stabbed in the back by those double-crossers and my so-called friend the Altarians. I attacked the Torians, who apparently the Altarians were allied with as well (me and the Altarians were also allies at the current time). I was informed that they regretably had to break our alliance and declare war on me, and after all I have done for them too. I helped them a lot more then the Torians ever did, that's for sure, what with all the research and technology I traded to them, and all the military help I gave them. The Torians had a weak military and economy at the time. They ended up totally destroying my economy and taking several of my worlds and destroying several of my starbases. Even after I managed to sign peace treaties with both races and get the Altarians to friendly and the Torians to cool, I decided the game was over for me, so I ceded (or tributed, whatever you wish to call it) all my remaining money, technology, influence, ships, and planets to the Altarians. Needless to say, that triggered my defeat and the end of the game.
But that's not the point of my suggestion.
My defeat was categorized as a military defeat, when that's not really what happened. It was more of a surrender, bankruptcy or ceding/cessation defeat.
My suggestion is this: There should be a victory/defeat condition/category for surrending, bankruptcy, and/or ceding.
But that's not the point of my suggestion.
My defeat was categorized as a military defeat, when that's not really what happened. It was more of a surrender, bankruptcy or ceding/cessation defeat.
My suggestion is this: There should be a victory/defeat condition/category for surrending, bankruptcy, and/or ceding.