NewsRobot(s) "annoyance" solved
... in multiple ways.
from
GalCiv2 Forums
I decided to tackle this "problem" headon when i read a few posts about
this issue - after awhile and solid testings, here's a solution or two;
Firstly,
1) Move the corresponding biks (NewsRobot_Alien*Human_Evil*Good*Neutral) out of the DL Movies folder.
2) Replace (back it up or insert a new version in your favorite MOD folder) the NewsRobotBG00.png (1024x768_24b) file found in the DL gfx root.
Probably this is a well known fact by a few people but i haven't seen the trick mentioned anywhere or obviously explained more clearly for anyone to apply at their game settings.
Mind you, i know that Gauntlet has made an attempt at giving a whole bunch of *Message_xxx* robots for his GRM5 package... but, the above is really about removing the waving gimmicky stuff once all & each of your research projects are being completed.
Secondly,
There's also an indirect alternative which i accidently came up with while creating my own images (one of them is a terrific picture of the Parkes parabolic antenna nicely forecasted in a slick goldy sunset!) for the static default.
Simply make a completely transparent image! I even think the size can be much lower since the function renders whatever is made available as relative resizings. And slap it with the NewsRobotBG00.png file name. This will result in an entirely new & weird rendering of the Research screen; what you'll get is a static galaxy background where the current in-focus location is shown rather than any default image. No more delays to loadup 10MBs+ movies and a refreshing DIFFERENT backdrop every time the projects finish.
And thirdly,
There is also the possibility to design six new biks to replace the movies mentioned in #1. Experimenting for X-Worlds has actually provided me with static stuff which pops into the screen quite fast and could bik'd into very clear images.
PS: I'm sure there's many other ways to remove the default Robots (or limit their impact codewise, btw), but 'my' solutions worked flawlessly.
So there... you have it - stop complaining and alter the things however you please.
Firstly,
1) Move the corresponding biks (NewsRobot_Alien*Human_Evil*Good*Neutral) out of the DL Movies folder.
2) Replace (back it up or insert a new version in your favorite MOD folder) the NewsRobotBG00.png (1024x768_24b) file found in the DL gfx root.
Probably this is a well known fact by a few people but i haven't seen the trick mentioned anywhere or obviously explained more clearly for anyone to apply at their game settings.
Mind you, i know that Gauntlet has made an attempt at giving a whole bunch of *Message_xxx* robots for his GRM5 package... but, the above is really about removing the waving gimmicky stuff once all & each of your research projects are being completed.
Secondly,
There's also an indirect alternative which i accidently came up with while creating my own images (one of them is a terrific picture of the Parkes parabolic antenna nicely forecasted in a slick goldy sunset!) for the static default.
Simply make a completely transparent image! I even think the size can be much lower since the function renders whatever is made available as relative resizings. And slap it with the NewsRobotBG00.png file name. This will result in an entirely new & weird rendering of the Research screen; what you'll get is a static galaxy background where the current in-focus location is shown rather than any default image. No more delays to loadup 10MBs+ movies and a refreshing DIFFERENT backdrop every time the projects finish.
And thirdly,
There is also the possibility to design six new biks to replace the movies mentioned in #1. Experimenting for X-Worlds has actually provided me with static stuff which pops into the screen quite fast and could bik'd into very clear images.
PS: I'm sure there's many other ways to remove the default Robots (or limit their impact codewise, btw), but 'my' solutions worked flawlessly.
So there... you have it - stop complaining and alter the things however you please.