Technos blitz confusion.

(Cari or Kryo, anyone please...?)

As i will need to have a good handle on anything tree(s) related to further work on GTeChnos, i would have to ask for some help with a few things;

-- I've noticed that a section of the *sandbox saved files* provides a list of technos done within a game by simply tagging any with a number or ID value.

Is there a comprehensive set of reference text files anywhere on someone's desk at SD which can be copied right here as an answer to this post?
Since i would rather maintain a sort of compatible process that allows my data parser to recognize directly or adhere to some GC "code_defaults".

The multiple TotA trees will certainly ADD even more complex steps to a necessary pre-design analysis, so it just makes sense to me to benefit from a genuine resource instead of trying to communicate my stuff via unintelligible jimbo.

There has to be a sort of common structure to the many trees and an easier way to figure corresponding slots - beginning with the actual valid & complete techs-listing above.

So; 1=Hyperdrive? and 276=Technology Victory?
Or even this situation; 'A History of X, Y..' may just show up for four races and yet, i have to guess that they all share an almost unique general slot & somehow, common indirect ID(s).

Without a proper list, this task could take weeks rather than a few days.

Thus... anybody - help me out, please. :)
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As a supplemental comment, i've always been curious about the tag boxes-colorings;

- What is the 'underneath' code that defines these colors and if so, do we modders have the capacity to alter any and even create new categories? There's always the 'Groups' type of lines which do hints me about this fact, nevertheless -- it is still not clear what can actually be done with this feature.

- TA now has some neat little logos to show unique techs & the trade screens provide the '*' notes... kay, could we somehow alter that behavior and re-structure a sort of tagging process of our own which could hand over more precise info straight INTO the actual research screen tree representation?

- 95% of proper design relies on accurate knowledge & reliable methods. Including skills & intelligence... btw.