Technos numbering.
Yet another puzzle to solve!
from
GalCiv2 Forums
Although i've asked before to receive some information about the
following subject, it's still important enough (to me) to warrant
another brand new thread.
Lemme explain the whole issue.
Technologies get some ID tags in the various xmls for the code to properly recognize them; it's general, a solid structural method and a relatively simple way to process gameplay functions. That's where it stops. Beyond that, we dunno nothin' about the underneath data values or how things get done.
Fine.
I want more.
See, i'm trying to develop GTeChnos (an alternative to Galactopedia) and i wish to adhere to some sort of convention while designing the gigantic parser and its procedures. And the only perceivable standard i could detect is the sandbox file techs listing section where player's results are nicely tabulated for whatever reasons.
There are NUMBERS to identify a completed tech rather than names of ID tags.
I need those mysterious values matched with the exact "naming" reference side by side cuz it makes sense.
I'll code a database that will attach genuine GC stuff to a parsing algorithm which must also comply with TotA multiple trees.
Is Technological Victory #276? Or is Plasma Weapons I #115? In all theory and guessing games.
These are fixed, permanent -- standardized values which allows for fluent communications between ingame procs and hopefully, compatible with my eventual techno-trees exploration utility.
Mind you, i could always plays bazillions of games, analyze all these sandbox files and eventually, discover THE pattern and its secrets. Yep, i could do that; let's see - 12 different races - all of which have to become either Good_Neutral_Evil - many could conquer or aim for Influence or even reach a Techno Vic!! - Duh.
Can you say exponential testings?
I'd probably compile a final beta release of GTeChnos somewhere around July 2037 or more only!!
Please help. And someone, gimme THAT validated list.
Lemme explain the whole issue.
Technologies get some ID tags in the various xmls for the code to properly recognize them; it's general, a solid structural method and a relatively simple way to process gameplay functions. That's where it stops. Beyond that, we dunno nothin' about the underneath data values or how things get done.
Fine.
I want more.
See, i'm trying to develop GTeChnos (an alternative to Galactopedia) and i wish to adhere to some sort of convention while designing the gigantic parser and its procedures. And the only perceivable standard i could detect is the sandbox file techs listing section where player's results are nicely tabulated for whatever reasons.
There are NUMBERS to identify a completed tech rather than names of ID tags.
I need those mysterious values matched with the exact "naming" reference side by side cuz it makes sense.
I'll code a database that will attach genuine GC stuff to a parsing algorithm which must also comply with TotA multiple trees.
Is Technological Victory #276? Or is Plasma Weapons I #115? In all theory and guessing games.
These are fixed, permanent -- standardized values which allows for fluent communications between ingame procs and hopefully, compatible with my eventual techno-trees exploration utility.
Mind you, i could always plays bazillions of games, analyze all these sandbox files and eventually, discover THE pattern and its secrets. Yep, i could do that; let's see - 12 different races - all of which have to become either Good_Neutral_Evil - many could conquer or aim for Influence or even reach a Techno Vic!! - Duh.
Can you say exponential testings?
I'd probably compile a final beta release of GTeChnos somewhere around July 2037 or more only!!
Please help. And someone, gimme THAT validated list.