Huge Kudos to GC2TA developpers from modder(s)
...auto-saving of active Races!
from
GalCiv2 Forums
Just want to make it official, somehow.
Dunno if anyone modding realizes it, but SD has just cut our editing tasks of the Total-Conversion raceconfig.xml file by a whole 90%+!
By automatically saving every race we select in-game(s) straight into the *../..documents../../.* root, the concatenation_append process is being indirectly spoon-fed to us.
There's a still a few 'strange' lines to analyze and yet, the potential is really great.
- (Portrait)&(Logos) takes the images source path into account; could be useful.
- (Ability##) are still listed -empty- while the CAPS receive the usual pre-defined (or altered within setting phases) values; could be VERY interesting to have down the road of further editing.
- Tags with the real race number as a reference, slap a new *Twelvy* and you got yourselves a custom all written up (alllmmmmooosst) for exploration and edits; darn crazy Typos, you said?!
I think i will certainly scrap a few readme mentions in X-Worlds cuz the 'warnings' are no longer needed.
And, create TRUE opponents the easier way (Wherever, btw).
Thanks StarDock team, 12 times over and more.

Dunno if anyone modding realizes it, but SD has just cut our editing tasks of the Total-Conversion raceconfig.xml file by a whole 90%+!
By automatically saving every race we select in-game(s) straight into the *../..documents../../.* root, the concatenation_append process is being indirectly spoon-fed to us.
There's a still a few 'strange' lines to analyze and yet, the potential is really great.
- (Portrait)&(Logos) takes the images source path into account; could be useful.
- (Ability##) are still listed -empty- while the CAPS receive the usual pre-defined (or altered within setting phases) values; could be VERY interesting to have down the road of further editing.
- Tags with the real race number as a reference, slap a new *Twelvy* and you got yourselves a custom all written up (alllmmmmooosst) for exploration and edits; darn crazy Typos, you said?!
I think i will certainly scrap a few readme mentions in X-Worlds cuz the 'warnings' are no longer needed.
And, create TRUE opponents the easier way (Wherever, btw).
Thanks StarDock team, 12 times over and more.