Espionage??
from
GalCiv2 Forums
Ok. Have been playing quite abit of late. Created a custom race specializing in espionage as well as a custom tech tree and componants which would maximize their espionage far beyond anything in the base game. So here's my beef. Have 300% or higher (have had upwards of 500%+) espionage rating and sending spies to spy on a foreign race, 9-10 times my spy is neutrilized in 1-2 turns no matter how weak the opposing race is with espionage. playing often on normal setting for testing. Is their something wrong with my understanding of espionage or are the game mechanics messed up currently in regards to it? The hwole idea with the custom race is that the race would have little in regards of technology, but extremyl high espionage... something like thew spy race back in Master of orion 2... any help here is appreciated.