Some little burning questions...

I've noticed that there are a number of things not mentioned in the manual, and while I've been able to find a lot of information reading these boards, I've still got a few question marks lurking. Hopefully someone can help clear them up:

1) In looking at buildings and monuments, how can I tell how far the influence of that item goes - that is, am I correct in understanding that something like the medical system (which has +5 star influence) affects only the planet or does it affect the system? Same for the Omega planet defense. It's just not clear what means what for me.

2) When you disband a colony do you lose the colonists forever?

3) I've seen discussed, and run across myself, a number of situations where a civ finds the item that makes them stronger over time. I've also seen civs finding items that make all planets within a couple sectors uberplanets. Are those random items that anyone can find or will it always be an alien civ finding them?

4) Can you only start using governors after you've researched and changed over to star democracy or federation type governments?

5) The key guide listed in the manual seems to be missing stuff: does anyone have a resource listing all the keys and what they do?

Thanks ya'll. I'm much enjoying this game but a bit frustrated so far...

~SDC~
299 views 3 replies
Reply #1 Top
1) Individual planets aren't attacked, so the planet defenses have to help the entire system. The influence modifiers I'm not sure about, and most of the other stuff is restricted to that planet.

2) To the best of my knowledge.

3) They're random events that usually happen to whoever is in the worst position. The uberplanet event happened to me once. I don't think the stronger over time event will ever happen to the human player, however.

4) You can use govenors starting on turn 1.

5) I wish I knew. I'd be happy with a single keystroke auto-attack hotkey.

Know the feeling, but you'll get used to it before you get bored of it, more than likely.
Reply #3 Top
1): Unfortunately, planet, system, and empire wide effects for buildings are often difficult to distinguish in game. Influence bonuses are never applied on a planetary basis, although they can sometimes have empire wide effects. When in doubt, I suggest you consult a 3rd party source.

Javascout's GalCiv DB:
http://webpages.charter.net/trevorpowdrell/

As per usual, my shameless plug ;p
http://galciv.bsd.st/zai_h/

2): Everything goes *poof*, colonists and buildings.

3): It's possible that the Telenanth crystal comeback event will never occur to players, but that observation may be skewed by the fact that players have the option of quitting a game before things get too ugly as well. The Precursor artifact event can occur to anyone though. As far as I can tell, it is purely random such that the more systems you control the more likely you are to benefit from it.

4): As mentioned by others, governors are always available.

5): There is a "gc_quickguide.html" file in your GalCiv folder that contains a complete list of hotkeys about half way down the document.