Can an event have multiple bonuses/negatives or both
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GalCiv2 Forums
I have decided that I think it stinks that evil gets all the best in the game for events, and neutral gets the 2nd best. I dont understand why making good decisions is so harsh, after all, not every good decision has to hurt! So as i look the XML file on events, I was curious if its possible to use in the lines for good/neurtal/evil option 2 or more command lines ie. like a (=[GOODVALUE)% Research bonus and then perhaps a negative if applicable or even a double postive(which of course could be on all alignments not merely good)? Lets use the polar ice caps event:
Ok this is the event I want to change and what I was thinking it could be is"(changes are in blue):
So essentially what I am doing or want to do is that the productivity penalty stays, but they will be able to make a little bc by selling Ice cubes(lame I know, but it made me laugh) First is this possible? Second what would the proper format be if any? Im guessing that since they didnt do events like this, that it is prolly not possible. I also checked in the libary for any event type stuff, and the only one in there is a picture for when an event happens. Any ideas? Thanks all!
Ok this is the event I want to change and what I was thinking it could be is"(changes are in blue):
So essentially what I am doing or want to do is that the productivity penalty stays, but they will be able to make a little bc by selling Ice cubes(lame I know, but it made me laugh) First is this possible? Second what would the proper format be if any? Im guessing that since they didnt do events like this, that it is prolly not possible. I also checked in the libary for any event type stuff, and the only one in there is a picture for when an event happens. Any ideas? Thanks all!