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Things that make no sense in Sins

Things that make no sense in Sins

Scavenger hunt?

I just noticed that in Sins, the refineries (at least for TEC) spew "noxious gas" into space much like an Earthly smokestack, with the gas flowing diagonally out. Now, physics as we know them would indicate that unless the gas is being FIRED (like a missile) out of the refineries, it would spread out pretty evenly, somewhat like how dye spreads in water.

Thus, I've decided to launch a Sins scavenger hunt for things that defy physics, normality, even the time and space itself! No points, and just for fun. Let's see what you can find!

154,272 views 108 replies
Reply #101 Top

How do they store antimatter?

Do they contain it in some sort of gravitonic vacuum chamber where it encounters no matter? And then, how do they get it out of there to use it?

 

The carriers have cloning stations inside of them.

Reply #102 Top

 

9. Orbital civilian structures (OK trade ports and shipyards are sensible but really why not have labs and broadcast centres on the planet?)
End of quote

Are you sure you would want labs, maybe doing very dangerous research, on the surface of the planet?

If one of those military labs explode with the force of a 200 kiloton bomb, because of a failed experiment etc. I think you would rather have it floating around at a safe distance from your planet (they are pretty close in sins though).

And on antimatter, I don't think you would want to get that anywhere near one of your colonized planets

Reply #103 Top

Even in the sci-fi setting, the module slot system makes no sense to me. Of course, there's only a limited amount of space around a planet. However, unless we're talking about space stations the size of moons you can actually place a crapload of stuff up there.

But what really gets me is the split between civilian and military slots. Both kinds of structures require the same type of space (and roughly the same amount), as well as roughly the same kind of materials/maintenance work. And why do SBs not consume any slots, when they're essentially bigger gun platforms?

And quite frankly, if I'm sitting on a desert planet with 3 neighboring enemy worlds, each with a fully armed fleet breathing down my neck, I would rather place more guns in orbit than a refinery. (Of course this is the exact reason why the slots are split, as otherwise desert planets would be untakable)

Reply #104 Top

Quoting Syneptus, reply 101
How do they store antimatter?

Do they contain it in some sort of gravitonic vacuum chamber where it encounters no matter? And then, how do they get it out of there to use it?

 
End of Syneptus's quote

 

It doesn't matter how they store antimatter the problem is that to generate it you need just as much (actually a lot more because generating it is horrifically inefficient) energy than you get out of it when it annihilate so the best it could be is a fancy battery if you load the stuff in at the start of the voyage. In this game the ships generate antimatter over time so they would need yet another power source to make it. If they have this source why have (dangerous and pointless) antimatter around the place anyway???? 

Reply #105 Top

the advent use bombs to shoot planets and the vasari use beams, this doesnt seem to go along with their themes

Reply #106 Top

Things I have noticed (sorry if they have already been mentioned, I am too tired at this point to read all the posts).  They don’t make the game bad, they just go against physics.  It's ok though b/c you can’t really make a game that is both fun and respects every law of physics.  Starcraft is a fine example...Marines that are 1/8th the size of a battle cruiser that is supposed to be full of people?

 

-Fighters that fly through space as if they are WW2 warbirds.  It’s fine for the sake of making the game fun, but if the game was to implement a more realistic physics model, the fighters should fly like they do in the TV show Babylon 5.

 

-Ships not being able to leave the gravity well of a planet.

 

-Capital ships getting stuck in space when they are trying to move b/c they are surrounded by tons of frigates and no in space collisions.

 

-An inability to shoot down incoming missiles or use some sort of ECM to jam them.

 

-Missiles having a limited range in space when their initial inertia should allow them to continue to move through space even after their fuel supply have run out.

 

-Ships being able to take direct hits from weapons with no apparent damage.

 

-An inability to target specific subsystems on a ships

 

-Wave weapons…seriously, what are these?  Made up weapons to make the game more fun so it’s not entirely missiles and beam weapons.

 

-Phase missiles missing their target and then making a 180 degree turn instantly to go back and hit the target.

 

-Laser bolts in space that change course.

 

-Ships taking damage from laser bolts and mass driver weaponry that has not actually hit the target, but hit behind it.



Among other things...Anyone could make a huge list, but its about making the game fun and playable so that's what is most important.

Reply #107 Top

-if the advent have done everything with psi and technology for a thousand years why aren't they completely physically atrophied by now

-the vasari leg structure looks ridiculous

Reply #108 Top

Quoting Wanderer17, reply 18
I'd love to see the ships maneuvering rather than just stopping and firing. This isn't the Revolutionary War in space, people!you just gave me a great idea for a mod.But seriously, the game's science fiction. it doesn't have to make sense. maybe in this universe sound travels through vibrations in dark matter. if you want innnacuracies, unless the ships are 100 mile long behemoths than the planets are far too small in comparison. the stars should be about 10 times larger as well.

Fiction is not an excuse to ignore science without a good explanation.

Respect Science, you'll have a better story for it.

Don't respect science and Military Strategy and Operations, followed by tactics and you get a poorly written book. John Ringo comes to mind and sadly the former Army Captain has no grounding in logistics or strategy in the Posleen series.
End of Wanderer17's quote

Nah. You don't need science in science fiction -- see this article (regarding Hollywood Science) and this article (regarding laws of physics being broken in some truly great stories, including Up).