NooB - Confused about Insurgency

If you can't beat the oppressors attack the liberators?

I have had Sins for about two weeks now and play single player most everyday 2-5 hours. The first week I played only easy opponents, on small maps, with pirates inactive. This week I have a better feel for the game, so I am playing a single normal opponent on medium maps. I still have the pirates inactive.

The functional definition of the Level 8 - Civilian/Policy/Insurgency Technology is:

Other empires will suffer periodic attacks by liberating forces as oppressed Trader civilians across the sector take up arms and rebel against them.
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There are two levels of Insurgency – Level 1: Insurgent severity: 100% Level 2: Insurgent severity: 200%

In game I would expect this to mean that small forces (somewhat like the pirates) appear to harass the forces of evil (in this case the Advent or Vasari). I would not expect the Insurgents/Rebels to turn on the culture that spawned them, they are not pirates after all but freedom fighters.

This is not what I have observed in game, I have never found Rebels attacking the enemy when one of my scout ships pull in to check things out. I have not played enough to actually say they aren't attacking when I'm not looking.

What I have seen is they appear after my forces have mopped up the last enemy ship and are working on bombing the planet and destroying the orbital remains of the conquered foe. A force of ships appears out of nowhere with the Red Insurgency Icon next to them and a name like “Garment Workers Union Rebels” (or something with Rebels in the name) and start attacking my fleet.

At the very least I would just expect the rebels to disband and go home at this point, or join my ships for a little payback. But Nooo!!! I spend good hard cash, metal and crystal researching a Level Eight Tech that just becomes a nuisance nothing more.

I am just wondering what other people see when they play. Since I have limited experience with the interface. Haven't had time to look at the game mechanics or modding equipment yet and am still playing with training wheels on so to speak.

Sorry if I missed a thread that already hashes this out I searched the forum but didn't see anything like this about Insurgency anywhere.

24,769 views 10 replies
Reply #1 Top
Insurgency does produce small numbers of rebel units at random enemy planets. It's real annoying when somebody else gets it. It should be happening whether you see them or not.

The rebels do attack whoever is around though. I'd prefer it the other way, but oh well. If you can afford defenses at each planet, it's also a bit easy to counter. Keywords though are "at each planet". Countering gets a bit expensive with larger empires.

“Garment Workers Union Rebels”
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Who's gonna make your undies now!?
Reply #2 Top
Rebels, are basically Traders that are mad, and because their made they attack everything.

It takes a few mins before they appear at a planet.

If you have it at 200% id advise that you just sit back and watch the show, the insurgants have everything, Seige Friggates, Kodiacs, Light assault friggates, if the planet they are attacking is weak enough it will be completely wiped out.
Reply #3 Top
Who's gonna make your undies now!?
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I'm also kinda curious about where a bunch of tailors and seamstresses learned how to operate heavy cruisers and flak frigates.

Can you imagine this motley bunch's ship's names? Or the uniforms? This has almost unlimited joke potential.
Reply #4 Top
It makes sense that they would fight their immediate oppressors to gain independence. These are people you were conquered, by rights they should fight for their own freedom, and not to merely to trade one imperial overlord for another.

It could be like during wars throughoutot necessarily to make them part of their dominion. history, say for example the Western Allies financing and equipping of insurgency groups throughout Europe in World War 2, the main purpose being to hurt the Germans rather than asking them to become part of another country. People will fight harder if they believe they are fighting for themselves rather than fighting for somebody else.
Reply #5 Top
Insurgency does produce small numbers of rebel units at random enemy planets.
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I should have known it did because no one is complaining its broken. I see how it is a very powerful tech now. Kind of like RA for the Vasari, but already nerfed cause you don't control the rebels.

I still think that they should be your allies and if you end up in the same gravity well as them, they fight along side you and not against you. After all they should be in awe of your culture, 2 points in Cultural Monopolization is a prerequisite.

I'm wondering if the DEVS could just have something like system rebels end up on your allies screen as soon as research is complete. That should keep them from attacking you.

They could just do whatever they do now after the battle is complete and you fly away or colonize.

I'm not sure if thats disappear or remain in the gravity well. Anyone know what happens to rebels after they defeat a planet?

Who's gonna make your undies now!?
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I hadn't thought about that and they made me oft'em. That is a real problem no self respecting ships Captain goes into battle without clean undies!!!





Reply #6 Top
After the rebels defeat a planet they stick around, they just stay untill someone kills them. Its actually pretty good experience.
Reply #7 Top
Its actually pretty good experience.
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Thats an angle I hadn't thought of Thanks :CONGRAT: 

Reply #8 Top
Well, the US helps the groups in Afganistan fight the russians and now the US is directly fighting the people they trained and equiped. Thats sets a pretty good precedent for what happens here...
Reply #9 Top
Thats sets a pretty good precedent for what happens here...
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I disagree isolated real life cases have nothing to do with the rules set up for a game technology. Alot of people here scream campaign, and since I'm not really sure of the definition in the context of an RTS. I will assume they want an interative story, based on the mythos, lore and social structures used as a premise for a two front war in which you can build a Solar Empire and crush your enemies.

That said before I vector away from the original topic entirely. I am basing my assumptions of how rebel Trader forces would act in this situation on the facts. That ten years prior the Trader planets where nothing more than a loose confederation of "Planet States" tied together by what they had in common. Tolerent enough to not let petty differences tear them apart. Each planet having its own form of government, culture and mores. Bound together by some sort of Galactic Constitution, a shared history, and currency so that trade between the Planet States could thrive. It was in fact the looseness of this federation that almost brought about the downfall of the Trader Civilization, when the Vasari arrived. So in effect these rebels are already part of the TEC, as they where part of the Trader Society before being enslaved by the Vasari or the Ancient common enemy known as the Advent. Upon being freed they would not attack there brothers in arms but embrace them IMHO.
Reply #10 Top
Its actually pretty good experience.
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Thats an angle I hadn't thought of Thanks  
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Well it is send a capital ship in and you have some good exp! Especailly if you have the specail Advent Research, for Capital Ships.