Combat with stacks bugged?
from
Stardock Forums
I have a stack of 4 combat transports and 4 or 5 dreadnaughts. I ship them off a couple sectors away in a vain attempt to cripple the Yor's ability to send ships to harass my main system (meaning I want to reduce their ship range). On the way to the Yor's system, I get constantly attacked by random dreadnaughts out of nowhere (I wonder how they knew I was there?). The thing I don't understand is a single dreadnaught attack on my stack of ships ended up killing 2-3 ships at once, with one attack animation. Is this right? Shouldn't the dreadnaughts attack just claim the top ship in the stack?
Also It seems to me that a stack of warships should have a huge advantage against a lone dreadnaught. I notice the AI never stacks its ships, I assume because it doesn't do any good what-so-ever. I would really like to see some sort of defensive/offensive bonus for stacked ships ..
Defense seems pretty weak in this game,I always have a hard time keeping ships alive due to the apparent advantage the attacker always has. The AI is great at swooping suddenly out of a sector and smashing a critical starbase. I dont understand why I can't set my ships up to autointercept them. The starbase improvements are all very stilted to increasing your ships offensive capabilities. Considering the enemy always gets to attack first, it seems the bonuses should be stacked the other way.
Also It seems to me that a stack of warships should have a huge advantage against a lone dreadnaught. I notice the AI never stacks its ships, I assume because it doesn't do any good what-so-ever. I would really like to see some sort of defensive/offensive bonus for stacked ships ..
Defense seems pretty weak in this game,I always have a hard time keeping ships alive due to the apparent advantage the attacker always has. The AI is great at swooping suddenly out of a sector and smashing a critical starbase. I dont understand why I can't set my ships up to autointercept them. The starbase improvements are all very stilted to increasing your ships offensive capabilities. Considering the enemy always gets to attack first, it seems the bonuses should be stacked the other way.