1.04 beta observations
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Finished a game with 1.04 beta, genius AI, gigantic galaxy (hasn't posted to the metaverse yet - it seems to be down again. But last time my score eventually showed up, so I assume it will this time too).
Couple of observations
- The "buying items" fix seems to work, in that you can rush buy something, switch to another project and still get the item. The UI is confusing, because it switches to the other project right away and you don't get confirmation in the next turn's GNN report.
- Couldn't really evaluate the new military strength function, as the Dregnin had an unbelievably good starting position and were, like, 8x everyone else's mil strength for the whole game. Building anti-matter missiles didn't seem to help my mil ranking as much in previous games.
- One CTD, late in the game during a turn update. Couldn't reproduce after reloading from save.
- The missing ship graphic bug is still there. If you play an entire game without quitting, some later ship (usually avatar, this game was range) graphics will be blank for both player and AI. Saving, quitting, reloading will load the missing graphics. This has been in every version since 1.0, as far as I can tell.
- Don't know if this is a new feature or not, but I had a strange experience with fleet defense. Late in the game the Dregnin attacked. I had a fleet of 31 starfighters near a starbase, and I figured they'd get slaughtered by the first attack. To my surprise, they withstood attacks by 6 dreads + 2 avatars. I'm quite sure that a dread attacking 31 fighters one at a time would beat them all, probably without taking much damage. Is there some fleet defence bonus I don't know about?
Otherwise it seemed stable, playable and balanced.
Couple of observations
- The "buying items" fix seems to work, in that you can rush buy something, switch to another project and still get the item. The UI is confusing, because it switches to the other project right away and you don't get confirmation in the next turn's GNN report.
- Couldn't really evaluate the new military strength function, as the Dregnin had an unbelievably good starting position and were, like, 8x everyone else's mil strength for the whole game. Building anti-matter missiles didn't seem to help my mil ranking as much in previous games.
- One CTD, late in the game during a turn update. Couldn't reproduce after reloading from save.
- The missing ship graphic bug is still there. If you play an entire game without quitting, some later ship (usually avatar, this game was range) graphics will be blank for both player and AI. Saving, quitting, reloading will load the missing graphics. This has been in every version since 1.0, as far as I can tell.
- Don't know if this is a new feature or not, but I had a strange experience with fleet defense. Late in the game the Dregnin attacked. I had a fleet of 31 starfighters near a starbase, and I figured they'd get slaughtered by the first attack. To my surprise, they withstood attacks by 6 dreads + 2 avatars. I'm quite sure that a dread attacking 31 fighters one at a time would beat them all, probably without taking much damage. Is there some fleet defence bonus I don't know about?
Otherwise it seemed stable, playable and balanced.