5 patches later, the geniuses behind this game still think that 1 enemy ship should be able to defeat 50 TEC heavy cruisers. They are actual geniuses, because they created a ship that you know is dangerous, and yet you still ignore it and let it disable all of your ships.Congrats!Now if you'd actually care to stop whining for a little while, you can easily figure out that a) their disable radius is pretty narrow, so it's your own fault for clumping all yous ships together, b) they can't disable capitals, so it's your own fault that you haven't destroyed or disabled these paper thin ships, c) they are very antimatter dependant and since you're playing TEC, a few zaps from the Dunov and they'll be dry.I don't know why you keep buying these games, that, I don't know - actually make you think for a little bit instead of throwing ships at something and hope you win
Did you actually read what I wrote? How about this part: "I target subverters only and they keep resupplying them" . Or how about "and conventiantly they clump themselves together, even though their orders are for Loose formation".
Really if the enemy has 10 subverters coming at me, it doesnt matter how spread out I am. They can still cover enough area to disable all my ships.
The subverter got a nerf in the beta patch.-Stilakus Subverter: -Distortion Field antimatter cost increased from 100 to 200. -Distortion Field duration decreased from 30 secs to 20 secs.
20 seconds is still a decisive advantage, especially since multiple subverters can still spam the ability as they come in.