New GalCivver here

Hi everyone. I'm a longtime Civ2 and 3 player, and just picked up GalCiv this afternoon. I saw MOO3, but had to pass it up based on what I've read on the 'net. Read great things about this game, so here I am. :D
Anyonne have any tips for n00bs? Thanks in advance!
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Reply #1 Top
Keep with it. Its takes a while to get used to it, even if you are an experienced Civ player (I am).

Getting a build order and using the govenors well is probably a vital first point. I spent ages crippling my economy with lots of useless tat on all my planets.
Reply #3 Top
Keep checking Stardock for updates (they're delightfully frequent), and look in the Library here for player-written events and such (they add a lot of good flavour).

Be careful about taking the manual's advice about buying colony ships from Mitrosoft; leases can add up quicker than you realise.

Play with your spending and tax sliders right after you start a new game. You might not realise how important it is to get the best usage out of your starting money. You can set spending at 100% and your tax just high enough to give Earth a 100 morale...start there and then experiment.

Trade with the other civs, but be careful about what you read in older threads here about that. Some of the most-frequent tweaks we've seen have been to the trading portion of the AI; it's a lot smarter now than it used to be.

Try not to let the AI get to too many trade goods before you do, even if it means taking out a long lease. Remember that a 600-month lease is way longer than a game will run (probably), so you're not saving yourself anything by paying more per turn to get a shorter lease.

Galactic resources are more important than you might realise.

You don't have to build every available building on every planet (quite different from Civ); doing so can lead to bankruptcy.

That'll probably be enough to start you off; this is a true Just-One-More-Turn Syndrome game, so watch out...
Reply #4 Top
To the left is where you can find additional forums. Go check out the strategy forum, there is useful advice there, including early game strategies for different levels of difficulty.

And welcome to your new addiction! ;p

fleabitfox
Reply #5 Top
First off, Register with the metaverse. Then you must join the cooleste empire with a game theme name. Like G.R.O.S.S. (Get Rid Of Slimy alienS) for example. Oh what a shameless plug!!!

Then, download the latest version. It has tons of expanded features vs the original. Start with your settings on sub-normal for the aliens and go to it. Pick your party and bonuses then just have fun smashing and thrashing Torian Slugs. Go Cultural on their rumps or just out tech em. It's your choice. And don't worry if it doesn't seem to go anywhere your first try. You'll get the hang of it. And read the strategy boards too.

Welcome.
Reply #6 Top
I beat it for the first time today :D. It was a culteral victory on a small, simple map. But, you know what they say.. small steps hehe. I really like the game alot, and thanks for your advice. See ya around !
Reply #7 Top
Skornflakes --

Heh. My suspicion is that, depending on your play style, small maps may be HARDER than larger maps. For instance, in this genre I tend to play as a builder / researcher early... and therefore I'll tend to lag militarily early on. In a small map you're more likely to run into neighbors fast, which means that military parity becomes more important.

On the other hand, if you're a blitzer by nature, small maps may indeed be easier -- although in GalCiv, since it takes a while until you can even build combat transports, and there's neither telepathy nor orbital bombardment, blitzing is still harder than it would be in, oh, MOO2.


Some random bits:

There's two types of trade in the game. One is the usual Civ-style deal-making, where you can haggle over techs, ships, treaties, et al -- e.g. you can even say "Hey, I'll attack these guys if you pay me this much". You should frequently enter the trading screen with everybody you know, at least so you can monitor what technologies they have that you don't, and so you can check up on their attitude towards you and others, and how dependent they are on you.

The second type is using trade routes, i.e. freighter traffic. Trade routes bring income to both players, which means that you can eventually be responsible for a significant percentage of somebody else's income, which will tend to make them like you.

A weird bit about long-term purchases ("leasing"): There's a random event about increasing corruption in the galaxy. If it appears a few times and each time you choose the Evil path -- that is, "who cares how they make money, so long as they give me a cut" -- your Interest Rate ability may get so good that it's much CHEAPER in total to pay Mitrosoft than to do a 1-turn purchase. But otherwise long-term payments can and wil hurt you...
Reply #8 Top
Twirlip, thanks for the hints. I just played a medium map and ended up with the same results. Cultural conquest. Funny thing is I can never win that way in Civ3 ;) It's always a Diplomatic or Space Race victory.

One thing I noticed is how the interface changes appearance depending on your morality- ala the cursor/hand in Black and White. Nice touch that. ;)