[Idea] Magics FX scales according to skill Lv.

I don't know whether there are plans to have different visual effects for a skill of different level.

I do think effects can scale in size or visual complexity to correspond better to range and damage increases for higher skill levels to give the following advantages:

i) Give a visual feedback on skill level

ii) Make effects less repetative and boring

iii) Make late games more epic with more complex/bigger effects.

1,121 views 5 replies
Reply #1 Top

You know, I honestly see no downsides to this one, and I'm not usually optimistic about suggestions.

All for it!

Reply #2 Top

Even little stuff like different boulders that the Rook rolls would be cool. It does not have to do anything different but would be nice aesthetically.

Reply #3 Top

As long as they all get finished and polished in time, it would be nice.

 

:fox:

Reply #4 Top

Fireball needs to be bigger on each lvl but basically only 2 skills look different when they lvl and thats the boulder which gets bigger in size and aoe effect and ring of fire which increases it radius i think this idea would be really cool cause these only 2 things we see change and everything else needs to look cooler as well