Sense of scale?
Anyone else find that while watching the pre-rendered trailers in all their gigantic-shadow-of-the-colossus-esque glory, you find the actual gameplay to be lacking in scale? The one thing that drew me to Demigod in the first place was the sense of scale in those trailers (especially in the Rook's case) and I'm just not feeling it in the game the same way I did with the trailers.
An example would be the supposed "archers" firing out of the Rook's shoulder...we can only imagine how big the minotaurs are compared to humans or whatever is firing those arrows, but it would be nice to see some kind of units walking or scrambling around to get a better sense of scale.
It's also confusing because Regulus is humanoid, as is the Torch Bearer; yet neither of these guys would fit in the Rook's shoulder. Right now I like to convince myself that since they are "demigods", they are larger than regular humans; but it still needs proving.