Dropped items should be picked up, not used.

So this is a topic that has caused me a lot of irritation and frustration.  When you kill an enemy demigod, he drops either a potion or a scroll.  When you go to get it, you use it instantly.  I often use life steal items and when I kill the enemy demigod, there is no need for me to use the potion.  So I then have a choice, use it to simply take it off the map or wait for another enemy demigod to fight me and then grab it when their health gets low.  The item should be picked up and put into my inventory for later use or to be sold in the store.

 

This seems fairly simple to fix, and I feel it is important and affects gameplay.  Thoughts?

2,948 views 23 replies
Reply #1 Top

just wait around until you need it, that our camp it out and ambush a weak DG making a run for the potion.

Reply #2 Top

Wait around and camping for weak demigods is an option, but I want to choose what I wan to do, and I think it is very valid.  I want to pick it up, that way I don't have to waste it and can get it for free.  It makes more sense to me this way.

Reply #3 Top

hmmz, if it was added to your kitty when you pick it up you still have the option of not picking it up and ambushing someone who will. in that sense i suppose it's better not to consume it outright.

 

but it would royally screw over Vamp's tainted drop ability.

Reply #4 Top

vamp's tainted whoozie-mah-whats?

Reply #5 Top

The vampire lord is going to have a poisoned health potion ability, where if he dies the potion will do 500 damage to whoever picks it up.

 

As to the OP, what if your inventory is already full? Where does it go then?

Reply #6 Top

I knew nothing of the Vampire Lord.  Where did you guys find the inside info, as I want to read it as well.

 

Anyways, I guess if you inventory is full you can't pick it up.  Personally, I feel the inventory could use back up spots, this way you can carry items and switch them into hot slots *hot key useable slots) when appropriate.  I think this is useful, as later on I would like to see better item drops, but maybe that is just me.

 

You could always have ctrl+click mean used instantly.  Or perhaps it is instantly used

Reply #7 Top

doesn't vamp's drop do 1000 damage?  Phranx has a guide somewhere on here....

Reply #9 Top

I actually love this idea of putting the drop into your inventory instead of the instant use.

Reply #10 Top

I like the idea of picking the item up as well.  with regard to the vamp lord poison potion...nothing would have to indicate it is poisoned while in your inventory...if you decide to use it...BAM!!!!  you get poisoned. 

Reply #11 Top

I'm rather underdecided.

Though, one big plus for the current system is that if it's something you can put in your inventory, there is no fighitng over it.  Sometimes there will be a potion on teh ground, but you want to use it when you actually need it, not just grab it when you're 100 health shy of full.  And at the same time you don't want to let yuor enemy near it and let them grab it right before they kill you, even when you're at full health.

 

Gun to my head, I'd stay with the current system.  If it was changed I wouldn't make a fuss though, I guess.

Reply #12 Top

"The vampire lord is going to have a poisoned health potion ability, where if he dies the potion will do 500 damage to whoever picks it up."

 

Quoted for truth. You don't want to go picking up a potion dropped by Erebus...

Reply #13 Top

If you could pick up the potions you could also sell them. Meaning people will just use it as another source of income, doing nothing but actually removing the healing/mana refresh dynamic of current Demigod combat.

Reply #14 Top

I'm with Trig on this one. We should be able to stash any potion/scroll/whatever we find, and use it at the time of our choosing. 

I love Tyo's poisoned potions. I don't remember seeing this in any other game. If they are to be included though, they shouldn't always be poison. There should be a relatively small percentage chance that they are tainted. Anything other than this will preclude players from picking them up at all.

Reply #15 Top

 

 

 

 

 

Reply #16 Top

Well for Vamp it could just do damage onpickup while others can be picked up. i also think a large inventory would be nice. Also I think if their isn't already a way to kill an item.

Reply #17 Top

Quoting Mistralok, reply 14
I'm with Trig on this one. We should be able to stash any potion/scroll/whatever we find, and use it at the time of our choosing. 

I love Tyo's poisoned potions. I don't remember seeing this in any other game. If they are to be included though, they shouldn't always be poison. There should be a relatively small percentage chance that they are tainted. Anything other than this will preclude players from picking them up at all.
End of Mistralok's quote

 

I think the point is battle field awareness.  If you grab potions from this demigod you will always get poisoned so you avoid them.  However this will make you hesitent to pick up a random potion out in an area if you don't know who dropped it.

Reply #18 Top

If the pickup player's inventory is full, it would be nice for it to be auto-use. Other than that, the dropped items should go into the pickup player's inventory.

Reply #19 Top

I think I understand the pros and cons of both sides. However, I much prefer the idea of being able to pick up the potions.

That said, I also think this should be left as a customizable option. If some players really want to "autouse" items instead of picking them up, then this should also be made possible. But, perhaps "autopickup" should be the default option? And/or, perhaps an "always autouse items" could be an option to use on certain maps or scenarios?

I can even see how having "autouse" for General characters and having pickup items for Assassin characters could better differentiate the playing styles.

Reply #20 Top

I think the point is battle field awareness. If you grab potions from this demigod you will always get poisoned so you avoid them. However this will make you hesitent to pick up a random potion out in an area if you don't know who dropped it.
End of quote

Of course. I see this now. When Erebus dies, he drops a camouflaged land mine. Very clever. I like this idea even more now.

Reply #21 Top

Just wanted to support the great ideas here.  I like the option of using the item or storing it, and lifematrix's system sounds great.  Soccer194 talked about the "camouflaged land mine" (Mistralok), and it being an always autouse.  Perfect.  I also agree with Trigeminal's point that you should have extra inventory slots that can be swapped into the hot-key usable slots.  Can anyone think of a game-unbalancing reason why you can't have infinite, or at least a whole lot, of inventory slots?  Here's one more idea that I am toying with.  After the battle, you could take maybe one item that you had with you, for use in the next game you play?  I don't think one item would be unbalancing, unless maybe the next game started your Demigod at level 15 with a bunch of abilities, and you could do something unbalancing by using up your mana right away and then drinking a mana potion to refill it and do it again.  I don't know all of the abilities, so this might be an issue.

 

Thoughts?

Reply #22 Top

Quoting DSuboski, reply 21
Just wanted to support the great ideas here.  I like the option of using the item or storing it, and lifematrix's system sounds great.  Soccer194 talked about the "camouflaged land mine" (Mistralok), and it being an always autouse.  Perfect.  I also agree with Trigeminal's point that you should have extra inventory slots that can be swapped into the hot-key usable slots.  Can anyone think of a game-unbalancing reason why you can't have infinite, or at least a whole lot, of inventory slots?  Here's one more idea that I am toying with.  After the battle, you could take maybe one item that you had with you, for use in the next game you play?  I don't think one item would be unbalancing, unless maybe the next game started your Demigod at level 15 with a bunch of abilities, and you could do something unbalancing by using up your mana right away and then drinking a mana potion to refill it and do it again.  I don't know all of the abilities, so this might be an issue.

 

Thoughts?
End of DSuboski's quote

As the game stands you will get a carry over item.  It is called an achievement item and they are currently implemented.  These items are nice additions with moderate boosts.  They are the far right item slot.  If any item could carry over, I would always take the artifact shop items and I think that would unbalance the game.

Reply #23 Top

I still love the idea of picked up items going into your inventory even with Beta 2's drastically different gameplay. The only problem would be how to work erebus's ability into the mess.