I'm pretty sure a majority of us call him SS...
End of quote
I always just call him (or her, I doubt that any of us actually know!) "Sole". As for the Nazi thing, the Waffen SS were a fairly small component of Hitler's overall military and dictatorial machinery. Still, you do have a point...
Oh, and Alfonse, it stands to reason that two games with the same engine will play in the same manner. As you yorself said using an analogy with Civ 3, you can change the techs, units, improvements, and other "moddables" to something sifferent, and it will not change the play style. That is dictated by game engine.
Also, I have another one of my "culture metrics" worked out.
Libertarian vs. Authoritarian: You can be libertarian by being Good or Capitalist, having a Star Democracy or Federation system of govenment, pursuing an alliance or technology victory, and through the usual ethical choices, improvements, and techs. Libertarians get morale, research, and creativity boosts, get more money from trade routes, and have a higher pop growth. They lose loyalty, courage, and production, however. Authoritarianism is acquired by being Evil, having an Imperial or Republic system of government, pursuing a military or cultural path to victory, and the series of choices, techs, and imps that I will cease to mention because they are included in all metrics. Authoritarians get more culture, loyalty, courage, production, and soldiering, but lose research, creativity, and trade.
UPDATE: This just hit me after I got my third "blood trade" ethical choice while playing as the Yor. In the XML, add a field that defines what races the event can apply to. This will prevent such... inconsistencies with a minimum of alteration.