Some Issues in ToA 2.02

I am playing ToA 2.02, and after my first two games I wanted to bring some minor issues to the attention of developers:

1.  You cannot embargo minor races.  If you go to 'Foreign Stats' and then click the 'Minor Races' tab, the option to embargo a minor nation is there, but you cannot select it.  This is of some significance for the gameplay;  sometimes a criminalist organization may appear and take your planets, for example, and so you might want to embargo them to allow for declaration of war without diplomatic consequences.

2.  Oftentimes, when you sell a planet to the AI or the AI destroys a ship of yours, you retain the line of sight of that destroyed ship or planet for the remainder of the game. 

3.  If you successfully invade a planet with agents on it, or destroy a civilization on which you had agents placed, you lose those agents permanently.

4.  The game crashes exceptionally often when the 'Dread Lords' event occurs.

8,525 views 5 replies
Reply #1 Top

I'd recommend emailing them the bug report here: [email protected]

For #3, the loss of passive spies on a race's destruction is now known and a fix should be in place for the next patch.  As for planetary spies, I've had no problem getting them back after an invasion.

#4  Next time the game does this, go find the debug.err file in the "My Games/GC2TwilightArnor" folder, zip it up and send that with the bug report.  Make sure to get the debug.err file zipped before starting up another session, as it will re-create the file without the relevent information you need.

 

P.S.  Mentioning bugs on the forums isn't a fool-proof method of bug reporting, posts may be overlooked, emails get looked at definitly.

Reply #2 Top

Thank you for the information,  I shall e-mail them then, in case these issues haven't been reported yet.  In case someone reads this thread though, I would like to add one more very minor inconvenience:

5.  When designing a custom race with a Minor Race tech tree, you never have access to the entertainment network, traditional factory, research lab and market center.  You have to wait for multimedia center, xeno factory, xeno lab, and advanced market center, respectively.  Also, some other races sometimes lack the basic buildings sometimes.  For example, the Drath Legion does not have access to the basic market center.  I am not sure if this is intentional or not but in Dread Lords all nations had access to these four basic buildings from the start.

Reply #3 Top

Races got fairly well overhauled with the introduction of their own different tech trees.  There are some "holes" in some tech trees, but I think it was done on purpose.  Same with the lack of those buildings from the satart, things in TA changed a ton.

Reply #4 Top

They're present in the tech tree and I can see them in my game-do you have Industrial Revolution and Traditional Research selected as starting techs?

With the exception of market center, at least.

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Reply #5 Top

I've just checked, I actually had no starting techs selected.  If you don't select them as your starting techs then you won't see them in the tech tree and can't research them..weird.  Traditional Research unlocks research lab, and Industrial Revolution unlocks traditional factory and entertainment network.  Still no market center though. 

Thanks for the help Sole Soul.