Predictability of War, Starting Location and Tech Victory Suggestions
from
Stardock Forums
Noticed some interesting discussions going on in various threads and not knowing which to throw my suggestions to, have decided to start my own thread. I’ll try to be concise.
Issue 1
Comments about achieving military parity with AIs to prevent war are valid. It would seem that it does not really matter if all you have are starfighters or AMMs and that they are all parked in the corner of a gigantic galaxy leaving all your colonies undefended. Your comparable military rating gives you good deterrence against the AI declaring war and adds an element of predictability to military dynamics.
Suggestions
Other than the impending adjustment of military rating computation, could we get the AI to devise joint attacks (ie. My strength is on par with Humans but hey if the Altarians attack from the rear, this could prove interesting…). This should be a tactic used against anyone, not just Humans.
Could we get the AI to declare war based on targets of opportunity? (hey, there’s an undefended resource starbase or colony, could I pull off a lightning raid and sue for peace?)
I’m just suggesting some things that we human players do.
Issue 2
Starting location (like all 4x games) has a big influence on the game (Ctl-N is just the tool, not the problem) and thus impacts scoring significantly.
Suggestion
Scoring to take into account the cumulative PQ of systems colonized by player. My problem with the systems proximity solution proposed is that it is going to penalize the middle starting location as opposed to corner starts and we all know that there is only a theoretical possibility of colonizing all those systems proximate to you. So in my 35k game in which I colonized 104 systems, my score is going to be hugely impacted for that great start. Side effect of this would be to penalize 1mil colony ship multiple colonizing cheese and crappy planet culture bombs.
Issue 3
Tech victories obtained by human through trading end-tree techs with AIs.
Suggestion
Some previous suggestions about penalizing players based on number of AIs who reach Final Frontier first are good and should be considered. My suggestion is to stop the AI (take out of their research priority list?) from researching Beyond Human and Final Frontier as those techs mean nothing to them currently. That at the very least would require Humans to research two techs to win by via Tech and stop the situation where a player wins because he gets Final Frontier from AI through invasion.
Issue 1
Comments about achieving military parity with AIs to prevent war are valid. It would seem that it does not really matter if all you have are starfighters or AMMs and that they are all parked in the corner of a gigantic galaxy leaving all your colonies undefended. Your comparable military rating gives you good deterrence against the AI declaring war and adds an element of predictability to military dynamics.
Suggestions
Other than the impending adjustment of military rating computation, could we get the AI to devise joint attacks (ie. My strength is on par with Humans but hey if the Altarians attack from the rear, this could prove interesting…). This should be a tactic used against anyone, not just Humans.
Could we get the AI to declare war based on targets of opportunity? (hey, there’s an undefended resource starbase or colony, could I pull off a lightning raid and sue for peace?)
I’m just suggesting some things that we human players do.
Issue 2
Starting location (like all 4x games) has a big influence on the game (Ctl-N is just the tool, not the problem) and thus impacts scoring significantly.
Suggestion
Scoring to take into account the cumulative PQ of systems colonized by player. My problem with the systems proximity solution proposed is that it is going to penalize the middle starting location as opposed to corner starts and we all know that there is only a theoretical possibility of colonizing all those systems proximate to you. So in my 35k game in which I colonized 104 systems, my score is going to be hugely impacted for that great start. Side effect of this would be to penalize 1mil colony ship multiple colonizing cheese and crappy planet culture bombs.
Issue 3
Tech victories obtained by human through trading end-tree techs with AIs.
Suggestion
Some previous suggestions about penalizing players based on number of AIs who reach Final Frontier first are good and should be considered. My suggestion is to stop the AI (take out of their research priority list?) from researching Beyond Human and Final Frontier as those techs mean nothing to them currently. That at the very least would require Humans to research two techs to win by via Tech and stop the situation where a player wins because he gets Final Frontier from AI through invasion.