Using PQ instead of population for scoring
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Stardock Forums
I think this idea bears repeating in its own thread.
One issue with the current scoring system is that
populations that grow exceedingly large give a score
that is out of preportion with the difficulty in getting
that pop. Essentialy if you win the game, but before
completing a victory condition, just hit turn for awhile,
your score will increase. Where it stops increasing
seems only limited by your patience. This may only apply
to larger, more abundant maps.
As within the scoring system, population rewards players for
taking over larger chunks of the galaxy, another method
of measuring a persons ownership of the galaxy is through
the Planet Quality(PQ) of all their planets.
This measurement is uneffected by hitting end turn and thus
can not be 'milked' for score as can the population. It
also puts military conquest and influence conquest on
equal ground as it does not detect the difference between
militaries genocide of the enemies population and cultural's
assimulation of the population. The way it is now,
military conquest is at a disadvantage because they wipe
out the pop(and the score it represents), while cultural
gains the pop(and score). PQ doesnt see this difference.
A possible method of actually using the PQ would be to
subtract 15 from the PQ of every planet(thus eliminating
any use in colonizing uninhabitable planets, though if you
can get a planets PQ over 15, then its still worth
something) and then raising the resulting number to some
power fractionally above 1. This results in more
points for planets signifigantly above 15.
For example. using 1.2 as the power to raise too the
results for different PQ's would be.
15 = 0^1.2 = 0
16 = 1^1.2 = 1
20 = 5^1.2 = 6.9
25 = 10^1.2 = 15.85
30 = 15^1.2 = 25.78
35 = 20^1.2 = 36.41
40 = 25^1.2 = 47.6
Add all the results together and then multiple by some
constant that would result in a number similiar to the
population that a person would have had if they had
finished the game normally with the planets that they
had. Use this number instead of the population in the
scoring formula, and viola, a population result that can't
be inflated by using end turn.
One issue with the current scoring system is that
populations that grow exceedingly large give a score
that is out of preportion with the difficulty in getting
that pop. Essentialy if you win the game, but before
completing a victory condition, just hit turn for awhile,
your score will increase. Where it stops increasing
seems only limited by your patience. This may only apply
to larger, more abundant maps.
As within the scoring system, population rewards players for
taking over larger chunks of the galaxy, another method
of measuring a persons ownership of the galaxy is through
the Planet Quality(PQ) of all their planets.
This measurement is uneffected by hitting end turn and thus
can not be 'milked' for score as can the population. It
also puts military conquest and influence conquest on
equal ground as it does not detect the difference between
militaries genocide of the enemies population and cultural's
assimulation of the population. The way it is now,
military conquest is at a disadvantage because they wipe
out the pop(and the score it represents), while cultural
gains the pop(and score). PQ doesnt see this difference.
A possible method of actually using the PQ would be to
subtract 15 from the PQ of every planet(thus eliminating
any use in colonizing uninhabitable planets, though if you
can get a planets PQ over 15, then its still worth
something) and then raising the resulting number to some
power fractionally above 1. This results in more
points for planets signifigantly above 15.
For example. using 1.2 as the power to raise too the
results for different PQ's would be.
15 = 0^1.2 = 0
16 = 1^1.2 = 1
20 = 5^1.2 = 6.9
25 = 10^1.2 = 15.85
30 = 15^1.2 = 25.78
35 = 20^1.2 = 36.41
40 = 25^1.2 = 47.6
Add all the results together and then multiple by some
constant that would result in a number similiar to the
population that a person would have had if they had
finished the game normally with the planets that they
had. Use this number instead of the population in the
scoring formula, and viola, a population result that can't
be inflated by using end turn.