[Suggestion] Creeps and their Upgrades

After playing several matches and playing all the heroes I have much to talk about, but I will just handle one thing here - the Creeps mainly. One most positive thing i would like to say starting out is that I really like the how you can customize how that particular game will handle(creep strength, gold income, leveling speed, ect). Very good idea. That having been said I think that some things need to happen with the creeps.

1. Even with the ability to change the creep strength pregame i find that even when they're the strongest after my DG gains few levels they become somewhat unimportant except for leveling purposes. I don't think that I should be able to run up into a group of creeps, take two swings, and boom no more creeps, let alone me at the same amount of health I was at or more if i have lifesteal items. Creeps should scare me much more than they do.

2. I find that the upgrades for them given that there are so many don't seem to be all that significant(this is just what I have seen personally - could definitely be wrong)

How to possibly remedy this:

1. IMO one really easy way to fix this issue would be to make less upgrades(maybe cut them in half?) but make them much more substantial - possibly make them more expensive. As of right now I can't really tell much difference other than the game telling me that our creeps have been upgraded and it seems to me that an easy way to counter creep upgrading is to just buy items to make your DG uber. The upgrades should be more like "Holy S*** they upgraded their creeps and now our side is getting raped, we need to upgrade ours as well or risk losing." There should be choice involved - do I want to upgrade my DG, or do I want to upgrade my team's creeps. Both should have pros and cons and as of right now the choice seems obvious(to me at least).

Just a friendly suggestion. =D

3,975 views 5 replies
Reply #1 Top

put game options to strong mobs and strong towers when those get fully upgrade they hurt

Reply #2 Top

They are "creeps"... much like the boogyman, when you grow up (level up) they shouldn't scare you anymore.

Reply #3 Top

Quoting Evanescent, reply 2
when you grow up (level up) they shouldn't scare you anymore.
End of Evanescent's quote

Quote fails. They don't scare DG's even at lvl 1. Armory upgrades aren't that beneficial imo at least not until you get giants. For example if you purchase all armory upgrades to give 50% health and some armor, TB can still 1 hit kill them all with his aoe spell and so can hells wrath I think.

Reply #4 Top

Quoting TerroR878, reply 3
Quote fails. They don't scare DG's even at lvl 1.
End of TerroR878's quote

Forgive me, Member No. 3,317,302, but i was joking around x_x

Reply #5 Top

lol

Anyway, playing with settings at "strong grunts" does make a difference.  My feeling is the devs should move that to default, and the new "strong" setting would mean that 5 minotaurs would get your level 5 DG down to quarter health if you aren't careful.