Nacey Nacey

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,664,208 views 8,423 replies +31 Loading…
Reply #503 Top

First off let me apologize for not getting the full download available sooner it should be uploaded in the next couple of hours hopefully. The download & the galaxy forge pack(s) will 100% be available tomorrow as I have plenty of time to puti t all together, on to your questions & comments...

Quoting HK_davidpatrick12, reply 14
how do i tell which mod version is enabeled?

I have version 5, 6 and now 8 in my mods folders. i removed the older versions and enabeled 8 and the game minidumped when i applied the changes.

I put them all back in, enabeled them all and now it seems to work.

so is the new version running or just one of the previous versions?
End of HK_davidpatrick12's quote

You must download a full version of the mod and then use the latest patch(es) to overwrite the previous version of the mod, cut, paste & overwrite any of the previous files this will then update your older version to the most recent, if this doesnt work a full download will be available shortly.

Quoting Draakjacht, reply 15
Just to let you know, unlike the last two patches, no mini-dumps with this one. I can play again!

As for the volcanic planet, I thought that trait was going to be a pain in the ass, but didn't realize it would be that bad. Good news is I let my enemy have that planet. *snickers*
End of Draakjacht's quote

Fantastic, that's great to hear! Hehe lucky :P Just a shame the mini-patch fixes it ;)

Quoting JJBuck2, reply 16
Hey, just to let someone know, clicking on a colonised new planet (i.e. relic, swamp, etc) causes the game to lock up and gives an error about abilities overlapping management slots.  Makes that part of the mod kinda unplayable.  Otherwise, love this mod.
End of JJBuck2's quote

That's a bug with the game and not the mod as such, it's an error when the game tries to overlap the capital ship buttons with the planets, the best cure of this is just to disable your error reporting, I believe the line in the settings file is: "ShowErrors FALSE".

Quoting Vash334, reply 17
Mod is great except for the fact that I can't research "Flourishing Systemisation". I click on it and it says its researching, but it never gets over 0%. Runnin the latest .81

Edit. I don't know why, but after I researched some other upgrades and colonised two more planets, it started researching. I don't know what it's deal is.
End of Vash334's quote

Intersting one, i'll take a look at it and see if I can replicate this issue.

Quoting HK_davidpatrick12, reply 18
ok well the game made a lair out of me. i get minidumps within 1 minute of opening up the game now.we ran fine for about 45 minutes and then im back to square one again

im not super tech savy so any advice will be welcome. i unzip the mod and stick it in the folder correct? is there another step im somehow missing?
End of HK_davidpatrick12's quote

Sounds like your doing it fine i'll be releasing a full download shortly for you to try and that will hopefully fix any issues you're having.

Quoting --Richdog--, reply 21
I'm having a problem where on some planets my LEV constructors cannot construct ANYTHING due to having no anitimatter... it's REALLY peeing me off!  Anyone else had this problem and is there a fix for it?
End of --Richdog--'s quote

As Harpo mentioned you need to add the 0.81 patch also to fix this issue.

Quoting Haerzog, reply 23
Did you remember to remove Black holes from the random generator?
End of Haerzog's quote

Indeed I did, they are still able to be used by the map makers out there however they wont appear in the randomely generated maps.

Reply #504 Top

Greetings,

I have installed the 0.81 version in patching the 0.7. 

My Problem is that i have a very large number of "String not Found" in my game e.g. the planet or star types.

I don't see where i could have made a mistake during installation.

Hope there's a solution for this.

 

Hiramas

Reply #505 Top

I think you have to install the .8 before the 81

because the .81 is to patch up the .8

Reply #506 Top

edit: matter solved

nothing but a personal mistake

although i#ve encountered my first minidump

Reply #507 Top

I have yet to replicate the error while researching "Flourishing Systemisation". However, I did notice a large increase in AI strikecraft in a fleet. Fleets tend to carry more strikecraft than vanilla entrenchment. This is fine, except even with fully teched phase missles, when I am playing as the Vasari the fighters have an average phase missle damage of 0 and the bombers have around 9. Is this intentional for the fighters to have such low (or even no) damage?

Reply #508 Top

AHAHA HAHAHAH!!!!! I can see now post again!!!!!! LOL, DS teck support is back ;P ROFL

 

Reply #509 Top

No sure if it was nacey or carbon said this but did either one of you say that the galaxyforge icons etc will be included in the patch/full mod?

 

edit: I was playing this morning, and my oh my, looks great, however, there is another few bugs, I noticed when I was attacked by pairates and sometimes by enemies, that my ships would get a green 5% chance to hit bonus yet at the same time get a -5% chance to hit at the same time, and also when I saw the relic moon, the shiled seems odd, when attack by siege frigates, the ships would come right up to the shielding and then start bombing, and instead of hitting the shielding, it would hit the planet but it would not take damage (note, the natural shielding was up at the time, and that no population and or planet health was lost)

edit2: ignore the 5% chance to hit, i only noticed it with the fleet with the akan so it got to be the ability so please ignore the 5%

Reply #510 Top

i honestly don't know how to use the mod with galaxy forge.

How can i get the additional things into the editor?

Additinaly i have noticed a "String not Found" on one planet, i think it was a normal forrest type with "to much bombing damage to colonize"

Reply #511 Top

hi to all of you.

I´ve installed the mod and i really love it ! But i have the same problem like hiramas had; i only see "String not found" when i´m clicking on some of the new planets. So i cant see the stats of the planet. However, it is playable and the game does not crash.

I´ve installed the "normal" 1.0 mod WITHOUT entrenchment, and then installed the version 1.14-1.16 patch. my currentversion of the game is 1.16. So please tell me what to do, to see the planet stats and no longer "String not found" !!! (tried it several times to install the game ... means completly removed and installed it again ... nothing changes -.-)

Thanks to all for your help

Ossi

Reply #512 Top

the solution to my first problem was to install the englisch version of the game :grin:  

 

Is the problem just on the new planets from the mod?

Reply #513 Top

Nacey, props to you and your team. This mod is fantastic. However, i would like to inform you that i am experienceing frequent minidumps on large - huge multi star maps as well as some custom maps as well. I have narrowed it down to 2 common occurances, when a game is just about done loading, being a vanilla or custom map, and the other common time is roughly 2 hours into a game. I have changed nothing in the files, and i know its not my computer's hardware by running tests and monitering temps, ( quad core overclocked to 4ghz, 4gb ram, ATI 4870 1gig and vista 64). And i would like to also add that i also run into a planet type where the string isnt found.

 

Ill try to debug it myself and if i am successful, ill let ya know

 

Heinekus

Reply #514 Top

No sure if it was nacey or carbon said this but did either one of you say that the galaxyforge icons etc will be included in the patch/full mod?
End of quote

They will be included as far as I know in the next full download patch. If thats not the case let me know, I will send you them personaly.

Reply #515 Top

They will be included as far as I know in the next full download patch. If thats not the case let me know, I will send you them personaly.
End of quote

by the time this was said, the 0.81 full download wasn't up, so we asumed that upload was ment.

would be nice tough if you could provide us with the forge data

 

edit: email if necessary [email protected]

Reply #516 Top

Quoting -Ue_Carbon, reply 14

No sure if it was nacey or carbon said this but did either one of you say that the galaxyforge icons etc will be included in the patch/full mod?


They will be included as far as I know in the next full download patch. If thats not the case let me know, I will send you them personaly.
End of -Ue_Carbon's quote

I would like a copy please Ue_Carbon

Send to [email protected]

Reply #517 Top

I just downloaded the full version of .81 and I keep getting mini-dumps everytime I start a senario. Is there a way to fix this? Also, whats the name of the opening song?

Reply #518 Top

Hiho again^^

Ok, that could be a reason; i have the germam version installed. After the mod the whole game turned into English so i didn´t know that i have to re-install again with english version. I´ll try that and hope that it will wok then ... its not always a good surprise, when u colonize a planet, and then recognize its just a crap stronghold ;)

 

mfg Ossi

Reply #519 Top

Sound Effect Replacement MOD:
Enchanced and/or replaced sound effects and replaced Battle music, it mostly consists of the remastered versions of the Haegemonia: The Solon Heritage OST, Band Of Brothers OST and the menu music is from E.S. Posthumus.
End of quote

Just to let you know its Elba from ES Posthumus

And on your point on the dumps on the full .81, I suggest you just download the 0.6 and patch your way up to .81 because I personally just do the patches instead of the full download, and I rarely do get the dumps

Reply #520 Top

I have't responded to this thread before this (I don't think), but i've been following this mod for a long time, and it just keeps getting better and better.

However, I just downloaded 0.81, and I'm still getting mini-dump problems.  Plus I'm getting a few "Strings not found".  Oh, and someone spelled Neptune and Ganymede wrong...lol. I can go in and fix that stuff, that's easy... but the mini-dumps are confounding. I'm not getting near as many as 0.7, but it's still happening. 

Oh, and so far the mini-dumps are all happening at start-up (95% loaded), but if and when the game starts, it seems to run OK.

One other thing, can a star's diameter be changed so as to create a Red Giant or White Dwarf, etc?

 

 

Reply #521 Top

Okay guys quick update for you here, apologies for not posting the forge tools sooner however I havent had time to test them thoroughly as of yet so if there are any issues let us know here if possible.

http://www.blacklotushq.com/sins/entrenchment/DS_Entrenchment_Extras_0.81.7z

The full download of 0.81 I have just discovered corrupted upon conversion to binary  & uploading to the web server. I'am currently uploading a re-release of the full download for 0.81 right now which will be available by tomorrow morning. My apologies for the inconvenience! (Please note the new full download for 0.81 will include the galaxy forge files).

I'am looking in to the string issues right now and the other issues reported and will hopefully have another minor patch released in the coming week.

However if you are using a client that is NOT English you will have to re-name the "English.str" file within the String folder (of the mod) to the language you are using.

For example, if you are using the German client you must rename the file "English.str" to "German.str" I hope this helps fix some of the issues you've been having.

Reply #522 Top

Loving the mod, but just had a minidump error when selecting the ability on the Advent Halycon carrier that lets you see planets (Cant't remember the name). I clicked on it, there was a pause, then it crashed - I think it happened when the ability was auto used? Other than that, not had any problems with the mod. Makes the game alot more enjoyable - thanks for all the work you have put in!

Reply #523 Top

as well as Ship Graveyards
End of quote

 

seems missing or beneath a very disturbing name, so that i cannot find it.

Reply #524 Top

The new full download is available and appears to have uploaded correctly it can be found here:
http://www.blacklotushq.com/sins/entrenchment/DS_Entrenchment_Beta_0.81_[33515597]_v2.7z

Quoting Tomb616, reply 22
Loving the mod, but just had a minidump error when selecting the ability on the Advent Halycon carrier that lets you see planets (Cant't remember the name). I clicked on it, there was a pause, then it crashed - I think it happened when the ability was auto used? Other than that, not had any problems with the mod. Makes the game alot more enjoyable - thanks for all the work you have put in!
End of Tomb616's quote

Glad to hear you're enjoying it, thanks for reporting that bug i'll take a look in to it and see if I can find the cause of it and clear it up asap.

Quoting Hiramas, reply 23

as well as Ship Graveyards
 

seems missing or beneath a very disturbing name, so that i cannot find it.
End of Hiramas's quote

Well spotted, the Graveyards were removed in the original entrenchment iterations as they were causing hell when converting Distant Stars to entrenchment, I may add them back in at a later date now that the mod has settled down and progressed somewhat since then.

Reply #525 Top

Ah thanks for the tip with renaming the str-file. I will test it in a few minutes and i hope it will work then and no "String not found" notices will appear any longer ^^

I have to thank all for this great mod; it is really fantastic to play !!!

But  have one suggestion for future releases and changes : There is a point in the game (when u own 4-6 planets and they are fully equipped) where u get massive resources and money; so u can easily research everything in a short time (means paying for it ^^ researching lasts a while ^^). Of course u can change research time in the options menu; But when u get 500-1000 money/sec resources really dont matter any longer :(

So it would be nice to implement a option in the option menu where u can change the resource/money rate, so the game is getting harder; means : it should be a verry special thing to rech a 10/10 or 8/8 in the research tree or building a capital ship; with normal options i build capital ships like fighters ^^

 

mfg Ossi