[Balance - Demigods] Regulus

The consensus opinion on IRC and in games I've played is that Regulus is overpowered. 

I disagree. 

Regulus is doing what he is supposed to.  For an overpowered DG look at Erebus.  Erebus is a General, but plays as a very powerful Assassin, which means he isn't working the way he is supposed to. 

Regulus isn't overpowered, it's just that everyone else is underpowered.  It's a narrow distinction right now, but it seems to me Regulus is actually the most balanced DG.  His abilities synergize with each other and complement team actions very well.  Ultimates are great.  His pathing is 10x better than Unclean Beast's.  He needs a few tweaks (see Stacking thread) but rather than nerfing we should look at how to bring the other digs up to the same level. 

The devs are no doubt working on it and we should see this stuff in Beta 3.  It's probably a month away so -

How can we bring the rest of the Demigods up to Regulus' level? 

4,971 views 18 replies
Reply #1 Top

I don't play regulus at all. I don't feel he is OP, and agree that the other DG need work.

Mines. Thats my only problem. Getting to throw them is really messed up. I think he can avoid damage enough as it is.

If he wants to plant mines he should have too:

  • be stationary kneeling down at location, instead of throwing them
  • longer activation time
  • interupted if hit by a demigod skill

The above would ensure that mines are just what they should be.. Traps!

 

Reply #2 Top

mines revealed by observation wards dont detornate.

Reply #3 Top

Mines. Thats my only problem. Getting to throw them is really messed up. I think he can avoid damage enough as it is.

If he wants to plant mines he should have too:

be stationary kneeling down at location, instead of throwing them



longer activation time

interupted if hit by a demigod skill

The above would ensure that mines are just what they should be.. Traps!

End of quote

It's true, right now they are more like grenades.  I would be comfortable with this change, or at least a much shorter throwing radius.  Right now he has more range on mines than his regular crossbow. 

Reply #4 Top

Oh he's undeniably nasty but I feel he's a Demigod assassin and does that job well.  From my (limited) experience playing him, he has a harder time with hordes of creeps than other Demigod's do.  Yea, he has a few AE capabilities, but nothing that really shines.


Against a demigod though, ouch.  Yep, he's gonna hurt!  If he is overpowered, it's not by a large degree, IMO.

Reply #5 Top

Quoting goodgimp, reply 4
Oh he's undeniably nasty but I feel he's a Demigod assassin and does that job well.  From my (limited) experience playing him, he has a harder time with hordes of creeps than other Demigod's do.  Yea, he has a few AE capabilities, but nothing that really shines.


Against a demigod though, ouch.  Yep, he's gonna hurt!  If he is overpowered, it's not by a large degree, IMO.
End of goodgimp's quote

 

I think this is the point people are missing, he is a demigod killer.  At low levels, he stinks versus creepsand even solo against demigods.  It isn't until later that he really shines.  He requires you working with other teammates in a support role early to really excel.  In this since I see him as how most demigods should be good alone great in a team.

Reply #6 Top

Longer activation time on mines yes, otherwise I have to agree with OP, regulus is the only demigod that is as he should be.

 

Oh yeah perhaps a quick relook at his utlimate abiltiies, Angelic Wrath final level makes no sence for example

Reply #7 Top

i have to admit as being a big regulus fan I do use his mines as grenades but not only as them. I often litter the screen with mines on key locations such as flags or the path grunts walk on. I beleive mcmjon can verify this. Now i throw mines all over the place and I think it would kill him to make it take more time. So i think the best solution is to make him have a smaller raduis.

Reply #8 Top

Oh yea..

I can confirm that I have stepped on my fair share of mines..

Reply #9 Top

Quoting Soccer194, reply 7
i have to admit as being a big regulus fan I do use his mines as grenades but not only as them. I often litter the screen with mines on key locations such as flags or the path grunts walk on. I beleive mcmjon can verify this. Now i throw mines all over the place and I think it would kill him to make it take more time. So i think the best solution is to make him have a smaller raduis.
End of Soccer194's quote

 

I like playing Regulus (although I'm noob, with all demigods), and I too think that a setup time on mines is a bad plan. slightly smaller throwing radius on mines is an idea that exposes him to more danger, which I think I can accept.

Reply #10 Top

I forgot to put it in earlier but I run around throwing down mines, and a longer throwuing timne would make it so i couldnt do that

Reply #11 Top

The minse should have atleast 5 sec of time before they are able to explode, making them into defensive mines instead of the now offensive grenades. During those 5 secs they should be visible for the enemy, allowing them to be destroyed.

Reply #12 Top

Quoting mcmjon, reply 1
I don't play regulus at all. I don't feel he is OP, and agree that the other DG need work.

Mines. Thats my only problem. Getting to throw them is really messed up. I think he can avoid damage enough as it is.

If he wants to plant mines he should have too:


be stationary kneeling down at location, instead of throwing them

longer activation time
interupted if hit by a demigod skill

The above would ensure that mines are just what they should be.. Traps!
End of mcmjon's quote

 

That's how mines were at first, and they were really really boring.

Reply #13 Top

I must say after playing with ke5trel I dodnt think mines are that rigged. I almost never could use mines as grenades on him. Everytime I tried he would run away, than go around them.

Reply #14 Top

Quoting Soccer194, reply 13
I must say after playing with ke5trel I dodnt think mines are that rigged. I almost never could use mines as grenades on him. Everytime I tried he would run away, than go around them.
End of Soccer194's quote

 

Yes, skilled player (ke5trel) have already discovered strategies to counter the mines.  I have a hard time remembering a single mine of mine that went off like a grenade.

Reply #15 Top

Quoting AngryZealot, reply 12

That's how mines were at first, and they were really really boring.
End of AngryZealot's quote

Then here is my suggestion. Give him a grenade skill tree ^^ and fix mines because atm they have ridiculous damage.

Reply #16 Top

I cant agree with shortning the radius, regulus is soft and the higher the level and items you go the more it shows. As said people useing mines as grenades thats thier bad a good player will just move and go around.

 

My self i use mines to set up ahead of me as adefensive position(As they should be).6 where im fighting and 6 in the path i plan to run away in.

I do however feel the number of mines going out at once is a bit much, They should cap it at 2 a throw and raise the total number you have so you can gaurd some flags.By increase i dont mean the old 30, maybe around 20 Same cool down same mana cost but capped at 2 at a time.

 

*edit* just wanted to throw in the skill that they replaced The Demi only stun mines with, need to be looked at to short range and to little effect. They need to bring the stun mine back as a no damage 5 limit(max skill) 1 plant at a time and it cannot be thrown only placed at your feet.

And to add the the OP's question. I dont have much play time on many of the demi gods but.

 

The Rook

The stationary weapons really dont do anything that make them worth the points, As cool of a concept as it is they just dont do enough damage.

Pull tower at max skill says you can have up to 8? out and i may be wrong but it seems like after a time they just crumble i never managed to get more than 4 up, also anouther skill that just doesnt do damage to make it worth the points.

Other than that his other skills are great, But the 2 i listed just dont seem to be worth it besides 1 tower you can pull and eat.

 

Unclean Beast

Anouther one thats pretty close I still think his movment speed is to slow for the role hes supposed to play, the attack speed/Movement buff skill i think should be changed Attack speed staying the same but movement speed bumped up along with his base movement speed.

the oozeing aura you can avctivate,I think maybe it would be worthwhile if it did not damage you but instead cost mana/sec? havent played with it much.

The passive skill that causes the plauge that spreads, the dot it causes has very weak damage not sure what you could do with this one.Maybe instead of the plauge and dot damage when he attacks and kills an enemy they explode and leave a lingering cese pool(for a medium duration 15 seconds?) or something to that effect that deals a greater amount of damage to units caught inside of it.

 

the other besides regulus i havent played enough really to comment on, this is just my 2c.

Reply #17 Top

regulus's mines are basicly the nube tube in call of duty except its not noobish because its one of his only damaging skills. It is highly effective against noobs and grunts. An okay player can dodge them as grenades but may forget their postion. A pro like ke5trel will almost never get hit by them. EVen after minutes he remembered them. If u no were they are use whats it called totem. Ke5treal easily moved around them and making my move basicly use less. Now i no everyones not pro but maybe u should be really asking to make totems cheap. I have no clue how much they are though.

Reply #18 Top

Quoting TerroR878, reply 2
mines revealed by observation wards dont detornate.
End of TerroR878's quote

 

Untrue.

I put up the wossname of revelation around some flags in a game and still got toasted. I could see the mines bright and clear but I took massive damage when I went near them.

Was playing as rook, none of my shoulder towers, my summon towers, nor my boulder could destroy them or do any damage to them. Standard attack of course got me killed.

Anyone know if mines can be destroyed?