[Ability Tweak] Mark of the Betrayer

Currently Mark of the Betrayer (MoB) is a late-availability spell for Regulus - when cast, its target will take damage and a movement debuff as soon as he uses an ability. 

 I have never bothered with MoB for a few simple reasons -

- I don't like having to rely on the actions of my opponent to trigger an ability. 

- The ability is not currently strong enough to act as a disincentive, unless the opponent is very weak

- By the time the ability is available I have committed to a given build path

A few suggestions -

- Put MoB on a fuse.  If the opponent doesn't trigger it within 10 seconds it will auto-trigger for lessened damage and debuff

- Make the debuff ability-related, not movement-related.  Regulus is already up to his wings in snares and slows.  MoB, once triggered, should make opponent abilities cost more mana or suffer increased cast time, silence for 5 seconds, etc... 

- Alternately, make MoB a passive related to Snipe or Mines, so you invest points in it for a chance to place moB effect on an enemy who trips your mines or gets hit with a snipe.  This would be cool because it synergize neatly and be easy to implement...

What do you guys think?  Anyone actually use MoB effectively as it stands?

1,205 views 2 replies
Reply #1 Top

I rarely use that skill, it look so useless compare to the other but you give good idea to tweak it

Reply #2 Top

I rarely use it now seeming as I commit fully to snipe and mines, and then the Angel skill. MoB isnt as effective as those three so I dont really see the need to use it.
I like those ideas Kestrel. Maybe when you put MoB on they take extra damage from Snipe/Mines or something? (Synergy like Kestrel was saying :D )

I think this is a really awesome oppurtunity to make Regulus fun to play with..