A slight Phase Jump problem

in the new patch 1.13 this has never happened before to me in any other patch tbh ive had zero problems till now the ships will Fly half down the phase line then Jump or in some cases they will just fly all the way there ive tried doing in a fleet out a fleet jump together dont jump together but for some reason they do it also its normally about hour in onwards and i have to order them 3 or 4 times till they jump

oh i have tried the last Enchrement i removed due to my mate hasnt got it yet but can someone give me a link with the latest updates please

 to make it clear its Sins NOT ENCHREMENT that the phase lanes is causing problems

Thank You

Swat

YOUR LOCAL ARMED LOONEYTICS

12,535 views 3 replies
Reply #2 Top

Quoting Uranium, reply 1
Wat.
End of Uranium's quote

 

"My ships will use their sub-light engines sometimes to fly about half-way down the phase lane before engaging their jump drives, and sometimes they use their sub-light engines all the way. I have tried this in and out of fleets, jumping together and not jumping together. For some reason they also do it normally some times. I have to order them 3 or 4 times before they'll use their jump drives. I removed Entrenchment, this is a problem in the unexpanded Sins."

Reply #3 Top

Sorry for the necro but I've just started having the same problem with my mod.

The AI ships will sometimes move all the way to another gravity well without using a phase jump. This takes a long time and obviously has a massive impact on how fast the AI expands their control.

Did anyone find a solution to this problem or know what causes it?

 

Update

Nevermind, I've fixed it. It was an ability I gave a capital ship that makes it act as an end phase gate point. It was somehow breaking the phase lines. I had to remove the ability to solve the problem.