Mutli GPU (X-SLI or Crossfire) useful in Sins?Physx?

Hi all,

I'm wondering if Sins of a Solar Empire is using my 3-way SLI of GTX285...:)

I've tried with or without 3-way SLI and game seems to top at 60fps...I guess it's due to vertical synchro ON.

But anyway I wonder if one day Sins of a Solar Empire (maybe sins 2...:)) will use some complex physics (like crossing interstellar cloud, smoke from burning ships, missile, moving turret on capital ships, aso), well a lot of things could be improved in terms of graphics.

Ok now only Nvidia supports physx but it brings more details that could be marvellous in Sins of solar Empire.

What do you think about this improvment?

15,886 views 6 replies
Reply #1 Top

I'd like to see SoaSE use PhysX, but currently it doesnt (afaik).  I dont notice it on my GTX260

Reply #2 Top

In fact maybe SoaSE will become DirectX10 and physx compliant on the next expansion pack...:):)

 

Anyway, as it's a directx 9 game, SLI or more should not bring some improvement. I've seen some lag with my gtx285 but only in huge battle just before explosion. I guess it's not graphics limitation but loading graphics of explosion..:)

Reply #3 Top

In fact maybe SoaSE will become DirectX10 and physx compliant on the next expansion pack...
Where'd you read that?

 

:fox:

Reply #4 Top

o sorry for this misunderstanding...I mean I wish...not it will..:D

Reply #5 Top

why would u need 3 285s XO   to play sins (or any game for that matter), sli works great as long as ur cpu can handle the added stress of sli. mine couldnt until i oc'ed (q6600) at 2.7ghz fps are almost always 60 unless theres 1k strike craft on screen with beam and cap effects all going at oncex_x .

as for d3d10 all x10 does is bite performance(for the most part) physx isnt needed as the cpu does a great job with this game.

also moving turrets would be a great thing to see but thats all coding, there is actually a mod for eaw or foc that makes the turrets on the star destroyers turn and elevate the barrels so its not a matter of incorperating a physx prosses just reworking/adding some code.

Reply #6 Top

nope 3-way SLI is working pretty well on several games (like crysis : 80fps at 1920*1200 AAx0 full very high, 1 GTX 285 has 30fps)

I guess physx could useful for small thing (crossing a magnetic cloud for example), for turrets, you are right it could be done by CPU directly. anyway I'm a specialist what can be done by physx..:)

For 3way sli, it could be useful for graphics above highest settings..:)