How would I go about making an improvement that benefits "speed in influence?"

I am wondering if anyone on these forums has had any success creating a bonus to ship speed that only applies in a civilizations area of influence, along the lines of a opposite to the "Super Isolationist" specail ability. I am attempting to create a race with exceptionally slow ships that can eventually research ways to progressively increase their ships ability to zip around inside their area of influence. 

If someone is aware of where the super-abilities are stored and if they can be edited, I can probably go about things from that angle. I simply couldn't find that information anywhere.

Likewise, another meathod which might work, is if someone knows a way to apply modules from starbases as planetary improvements, as I could simply approach the matter by creating "speed beacon" upgradable improvements on the civilizations planets that has high bonuses to the "Assistshipspeed" attirube. It would be a less preferable, but sufficable work-around.

Any help here would be thoroughly appriciated. Thanks

 

~Ze Matticus

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Reply #1 Top

If someone is aware of where the super-abilities are stored and if they can be edited, I can probably go about things from that angle. I simply couldn't find that information anywhere.
End of quote

Hard coded; can't be edited; can't be copied.

You can't do it the other way, either.

Reply #2 Top

Huh.... Well, drats. Oh well, at least I can stop digging around that line of thinking. Much obliged for the heads up.

Reply #3 Top

There's a ShipSpeedBonus tag value which can be applied by means of a Super-Project. Military Capital of X-Worlds has that... making any ships built on that specific planet faster by an additional 2 to the current speed ratio as it grows through regular Ability or other events and anomaly poppings. (Not in Influence and yet, general enough to allow for higher speeds from that planet which is, in fact, IN your area - and, beyond!)

Reply #4 Top

Yup. I saw that one. Unfortunately, the point I was trying to accomplish was that I didn't want the ships to be faster all together, only when they were inside their civilizations zone of control. Ergo the problem I ran into. Currently experimenting with how they play with the ability to build cheap constructor ships and extremely powerful Speed assist modules on all types of star bases. Not quite what I had in mind for this race. But its something.

Bassically, even through they broke up the main playable races with different tech trees and a few unique improvements in TotA, I still think they all play too similarly to really represent species that evolved and developed in varying corners of space. I am trying to create a series of replacement races that take the advantages of each of the main playable races and emphasize them to a much greater degree, sacrificing some degree of playstyle versitility per race for additional focus on each races unique specific advantages. One of the things that still bugs me the most, is the similar progression of ship and planetary improvement technologies for the various races. So I am building myself a mod where each one comes at things from a different angle as much as possible. So, in this case, I am trying to come up with different ways that various species/cultures may have gotten around the FTL problem without them all having simply "snagged" the humans Hyperdrive. Ergo, one race will simply have a the standard hyperdrive progression, another will have a starting drive, and increasingly high general racail speed bonuses. Another might get little in the way of drive technologies, but has cheap, and readily accessable logistics ability and "warp bubble" technologies and units that will make their ships faster the more ships they group-up together. I then wanted one race to use what I am presently testing, in that they rely on starbases to conduit their ships quickly from place to place, and an additional one to gain no overall speed bonuses, but increaseing in-influence bonuses. But it seems the latter isn't possible. So I am just going to have to come up with some more ideas.

Anywho, digression over.

Any idea of taking the AtlasDefenseInZOCStrength tag and changing it to SpeedInZOCStrength or something similar will work, or just fail altogether?

 

 Ze Matticus -Out.

Reply #5 Top

Any idea of taking the AtlasDefenseInZOCStrength tag and changing it to SpeedInZOCStrength or something similar will work, or just fail altogether?
End of quote

Unfortunately it'll just fail altogether.

:(