Any news on v1.04?

I am itching, itching, itching to get v1.04 !!!

Anyone heard any rumblings as to when the "patch" will be made public? I thought I saw a posting that it would be this week....

I keep checking every 20 minutes ! :D
But I guess this week could well mean Friday or Saturday :sniff!:

So many good things in the patch !! Can't wait !!! Can't Sleep !! LOL
627 views 9 replies
Reply #1 Top
Same here!
I keep getting my ass kicked with v1.03+, I'm ready to try 1.04! :D

~SDC~
Reply #2 Top
Not to mention the free expansion coming up, can't wait until that is available. But I'll be taking that 1.04 off their hands first :D

G-Force
Reply #4 Top
Make sure that Show Pre-Release is NOT checked when you download 1.04
Reply #5 Top
What Pre-Release? Where can I check/uncheck it? Found it and now can tell that it was not checked...
[Message Edited]
Reply #6 Top
It's not available as a patch from this board yet. I guess only stardock, i haven't checked that yet. Where are the features of 1.04,i've been searching for these for a week. Why so hush hush?
Reply #7 Top
Just downloaded the 1.04.058 from SDC. Get it, it has a LOT of improvements. That should keep me busy till the X-pack arrives :)

Thanks once again Stardockians. I might actually have some time to play the upcoming days too :)

~SDC~
Reply #8 Top
@#6 can you please give a link to the changes.txt? I wanna know exactly what the changes are to be able experiencing it much more ^^
Reply #9 Top
Just posted it in the 1.04.058 thread, but since it's still under ctrl+v... here you go ;)

1.04: May 27
General idea:
Lots of little fixes, tweaks, and fine tuning.


NEW FEATURES
- Windowed Mode! Put a W after the command line (or as part of the shortcut) and the game will run in windowed mode. Desktop must be in 16bit (65,000 colors) to work. Otherwise it will immediately close. Example: c:\>galciv w

- Galaxies have more stars.
- saves minimap settings
- if you trade for a tech that you were researching, it pops up the research completed screen for that tech
- display range now gets recalced if a new game is started or one is loaded from within a game
- select ships that manually leave orbit
- ship list now updates selected ship entry when jump to next ship
- tweaked listboxes to handle large lists more optimally - fixes a late game crash
- destroy star now re-assigns home colony
- mousewheel support for sbupgradewin

Bug Fixes
- Crash bug from NULL tech issue fixed
- Crash bug (lockup) due to unfinished battle animation hopefully fixed
- fixed some spelling errors/typos
- alliance sumamry fixed
- fixed AI senate setup bug
- fixed major race logo for minor race error
- fixed volume not saving bug
- Fixed Cancel Ship destinations to check for star targets as well as ship targets
- fixed model typos in improvements
- clear tech completed queue when loading/starting new game
- fixed crash in upwindow
- fixed FindShip going through all ships in a fleet.
- made sure that senate would always have a valid poliitcal party
- fixed break alliance for minor races
- hide espionage/destablize sliders when fp screen in minor races mode
- fixed string not found
- functions to help embargo - embargo not allowed yet because AI needs to check for embargos before assigning trade ships
- fixed it so that you can't purchase multiple social and military projects (but they don't get lost)
- fixed starship move calculations
- fiixed crash in extended ship data window
- fixed crash if save game has bad colony ID


TWEAKS:
- new home colony is assigned when ship is traded
- First colony ship having infinite range fixed
- AI ships no longer show range on minimap unless debug version
- when constructors are planted, their directives are canceled now
- checked in fix for events coming up for defected planets
- home stars get re-assigned when ships are traded
- AI ship range will not show up on minimap in release versions
- if a constructor is on sector sweep, etc, it cancels all actions when turned into starbase
- AI Diplomacy behavior somewhat based on top players in Metaverse
- AI technology path now based on metaverse players
- Scoring system heavily modified.
- Tactical AI enhancements
- Battleship and Dreadnought technology costs more to research
- Battle Cruisers more powerful
- Battle Axes have fewer hitpoints
- Range ability costs more point to get at start
- Other abilities cost less to get at start
- AI gets more ticked off if you start a war with them after making peace.
- AI more sensitive to star bases being built in its territory (this may need to be tweaked further)
- "Incredible" AI pumped up more.
- Trade Goods cost more but are much more powerful.

Other Changes:
+ All AI players more intelligent in tactical combat
+ Some AI players are more concerned with relationship building (having a strong military not quite as important)
+ Military Power calculated to take defensive ships more into account
+ AI more intelligent in dealing with tribute demands from other AI players
+ Dead Cheese: Can no longer blockade stars with ships (they'll pop up beyond your blockade).
+ pop up dialog for when trying to select a military project when all orbit slots are full.
+ AI Players manage money better
+ Lots of misc. game tweaks
+ Scoring changed to provide slightly higher scores in general.

~SDC~