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Super Dreadnaughts

Super Dreadnaughts

Here’s an idea I have been thinking about for a wile: Super sized ships.

A Class of ship that upgrades like both a cap ship and a star base, meaning that it would both gain levels and you could research and then buy upgrades for it. The number of upgrades would be determined by the amount of hard points it has. Every time it leveled up, the size of the ship and number of hard points would increase, but not instantly, you would have to take your ship to a upgrade facility upon level up , say a super dreadnaught dry dock (which is where you would build one), to upgrade the ship size and number of hard points. Each level would let you build an additional 4 hard points. Also everything built on to it would be more effective with each level. It would start out about twice the size of a cap ship, but by level 10, it would be huge, and able to go toe to toe with a star base and eat it for breakfast, lunch and dinner.

The ship would have abilities that would not need hard points like a regular cap ship (such as crew effectiveness abilities) and also some that would (like repair bays or something that extends its shield over other ships). But mostly you would build more weapon banks, large armor plates, shield projectors, more fighter bays, specialty weapons, and so on, customizing both the utility and the look of the ship. You could also remove a upgrade, if something you built isn’t working out for your style of play, and build something else onto that hard point. Each upgrade added to the hard points would have a different visible look to it. It would truly be a unique ship, and you can only build one at any given time. When you build it, it would become your flagship. It would be very expensive to build and upgrade, and would become the cornerstone to your assault force.

87,796 views 57 replies
Reply #51 Top

Trust me, this idea has been brought up so many times since the first beta of the original sins, and a few times I think an IC rep came in and flat out said no (though I could be wrong don't quote me).  The main problem is, no matter how they are implemented, someone is going to be disappointed, they will either be too slow, or too fast, op or up.  In addition, despite being one of the first people to bring it up, I no longer think it's a good idea, for many of the reasons presented in this thread.  The closest thing to a "super ship" that I could see as viable would really just be a mobile frigate factory, but even that could get iffy.

Reply #52 Top

What about a Super dimensional fortress ability where the ship can "punch" the other ship and unload a crapload weapons fire into the interior of the ship? :rofl:

Reply #53 Top

Trust me, this idea has been brought up so many times since the first beta of the original sins, and a few times I think an IC rep came in and flat out said no (though I could be wrong don't quote me). The main problem is, no matter how they are implemented, someone is going to be disappointed, they will either be too slow, or too fast, op or up. In addition, despite being one of the first people to bring it up, I no longer think it's a good idea, for many of the reasons presented in this thread. The closest thing to a "super ship" that I could see as viable would really just be a mobile frigate factory, but even that could get iffy.
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Well my origional idea for this ship based compleatly on the idea of having a custom ship in your fleet.  once implamented into the game, it could have many many diffrent types of upgrades that you could equip it with, but limited on how much you can put on it, so you would have to plan out how you wanted it to work for you.  This way you have a ship that everyone would be happy with, cause you disigned it.

Reply #55 Top

It would be nice to designate 1 captial ship as a command ship.  Upgrading requirements could require a minimum ship level and a cost in credits, metal and crystal.  The other mandate would be that you could only have one at a time.  There are 5 captial ships and each ship could be outfitted for a specific command.  In effect there would be 5 different templates for command ships not just 1 general template to fit all 5.  Another possible requirement could be that you have to return the selected captial ship back to space dock for the upgrades.

Just some thoughts off the top of my head, i'll add more when I can think of them.  

Reply #56 Top

What about a Super dimensional fortress ability where the ship can "punch" the other ship and unload a crapload weapons fire into the interior of the ship?
End of quote

Finally someone who has seen Robotech, lol.

 

Reply #57 Top

Quoting Hobbes2oo, reply 5
It would be nice to designate 1 captial ship as a command ship.  Upgrading requirements could require a minimum ship level and a cost in credits, metal and crystal.  The other mandate would be that you could only have one at a time.  There are 5 captial ships and each ship could be outfitted for a specific command.  In effect there would be 5 different templates for command ships not just 1 general template to fit all 5.  Another possible requirement could be that you have to return the selected captial ship back to space dock for the upgrades.

Just some thoughts off the top of my head, i'll add more when I can think of them.  
End of Hobbes2oo's quote

I rather an whole new building for that and each galaxy would require one