Performance on old systems

I'm running SoaSE on a older pc and it runs great.  Here are my specs:

Antec Super LANBOY Case
Antec 480W Power Supply TRUE480 ATX12V for AMD
MSI "K8T NEO2-F" VIA K8T800 Pro  (Zalman CNPS7000B AlCu)
Sapphire 3850 512MB AGP
AMD Athlon 64 X2 4400+ Toledo HT: 2000MHz Socket 939
2 GB RAM (2 X 1024MB 3200 DDR 400) CORSAIR ValueSelect 1024MB 184-Pin DDR SDRAM DDR 400 (PC 3200) Unbuffered System
Seagate 120GB 8mb cache 7200 HD
Seagate 250GB SATA
Soundblaster X-FI ExtremeGamer
Cambridge SoundWorks CSW DeskTopTheater 5.1
DVD ROM DVD8x/CD40X
DVD+R/RW and -R/RW Drive 4X Dual Format

I have had details on high with no real issues.  Any performance tweak suggestions out there?   My system is mostly maxed out on the hardware side.  I might replace the ssecond HD to SATA and then update my DVD to SATA with a SATA pci card.  What is everyone else using?

 

9,898 views 2 replies
Reply #1 Top

I mostly use my 2006 laptop which runs it pretty well. But the other PC I run Sins on is a Dell GX270 with the 82865G chipset. It runs sins pretty well but there are a couple of glitches.

1.) Planets, except astroids, don't look right. The planet is translucent. So it looks like a colored cloud you can see through.

2.) The ships look fine but lack the reflection quality and the team color is never rendered.

Other than that it looks fine. In Effects settings I turn off everything but "colored sky boxes" set planets to low detail, and ship and building detail is high. I set Bump and Extras at low. These settings save LOTS of memory usage.

Reply #2 Top

MSI "K8T NEO2-F" VIA K8T800 Pro (Zalman CNPS7000B AlCu)
Sapphire 3850 512MB AGP
End of quote

 

This is a bit more powerful than my recently retired gaming rig.  Game started to slow down as people reached fleet cap.  Then compound that with most end game fleets having tons of carriers with strikecraft and I had some real problems.  Sins played great on smaller maps, but 6-10 people with huge fleets eventually made it impossible for me to micro...I would become perma-lagged.

You probably want to stick to single star maps and never use "large" fleet settings.   Not saying the game won't play, it will...but it will definately start to crawl as everyone approaches fleet cap, especially when you zoom into a big battle and try to control ships.