Looking for a tool to tweak tech trees and building costs

All:

Is there a tool to easily modify tech trees and unit costs without having to do a lot of xml programming?

I have used tools before made by Civ and Galciv players, so hoping there is one I could use to make simple tweaks to GalCivII.

Any info would be appreciated.

Keith

2,755 views 7 replies
Reply #1 Top

Well, if you have Twilight there are some editors you could use, and I understand there used to be something called "TechEdit that I can nno longer find, but that's about it.

Reply #2 Top

without having to do a lot of xml programming?
End of quote

XML isn't programming; it's practically plaintext.  The portions you'd be altering would be, at least-and there's no "recompiling" to be done, either, although you do have to start a new game to see the changes.

Step 1: Right click on PlanetImprovements.xml in the \Data\English folder in the appropriate GC2 folder and select Open With, then select Notepad.
Step 2: Use the find function to locate the building you want to change the cost of, let's say Industrial Sector.
You get the following (this is from TA but the procedure is the same regardless):

    <Improvement>
        <S_InternalName>Industrial Sector</S_InternalName>
        <S_Name>Industrial Sector</S_Name>
        <AI>20</AI>
        <S_UpgradeTarget>Manufacturing Center</S_UpgradeTarget>
        <S_Type>Normal</S_Type>
        <Maintenance>10</Maintenance>
        <Cost>400</Cost>
        <S_BriefDescription>Increases manufacturing.</S_BriefDescription>
        <S_Description>A high density manufacturing area.</S_Description>
        <S_IconName>Engine Turbo Design Center_64.png</S_IconName>
        <S_QueryGraphicName>Engine_Turbo_Design_Center.png</S_QueryGraphicName>
        <CanHaveAgents>1</CanHaveAgents>
        <S_TechRequirement>Industrial Sector</S_TechRequirement>
        <Industry>12</Industry>
    </Improvement>

Step 3: Change <Cost>400</Cost to, for instance, <Cost>200</Cost>
Step 4: Save as and place it in your mods folder, or overwrite if you don't mind playing a modded base game (but save it somewhere anyway just so it doesn't get overwritten by updates), and keep in mind that you can't use most mods (this type included) in the Metaverse, if you're into that kind of thing.

Modding tech costs is just as simple, except they're in TechTree.xml, and with TA each civ gets their own branch/variant located in the TechTrees folder, so it's not all in the same file anymore.

Reply #3 Top

Hi, yes, I do have twilight.

Any help in letting me know names of the editors and or location would be appreciated.

Simplifies things a bit.

Also, do you remember the name of the tech editor?

maybe I could do a google search.

Thanks.

Keith

Reply #4 Top

Quoting KSesler, reply 3
Hi, yes, I do have twilight.

Any help in letting me know names of the editors and or location would be appreciated.

Simplifies things a bit.

Also, do you remember the name of the tech editor?

maybe I could do a google search.

Thanks.

Keith
End of KSesler's quote

Load up the launcher (TALaunch.exe) and the third option down is Editors.

They're located in the Tools folder in the Twilight folder.

Reply #5 Top

The tech editor is buried somewhere near the bottom of the mod library on this site. I will send you a link as soon as I get it.