Can we have a nuculear bombardment invasion tactic?

This could be an attack that totally destroyes all life/improvements/planet quality goes to hell. It could be used as a last ditch effort to destroy a planet. Basically you nuke a planet to hell and back.
174 views 3 replies
Reply #1 Top
Uhm you can't really destroy a planet with invasions (darn!), but i rigged up a simple invasion tactic. Cut and paste into your CoreTactics.InvTactics file in the data\invasiontactics folder.

Note i guess influence wasn't enabled?? And there are no tactics which require later techs...maybe an option for the expansion pack. It would be cool if somebody went through the techs and keyed each invasion tactic to a tech. This shouldn't constitute 'cheating' by any stretch.

//------------------------------------------------------------------------
INVTACTIC Nuke
//------------------------------------------------------------------------

DisplayName "Nuclear Bombardment"
Description "Why fight? Nuke them all!"
Tech_Requirement ""
Image "Tactics_Flag"
Cost 2000
LuckFactor 80

PreRequirement 0
PreReqValue 0

BonusType 3
BonusValueMin 60
BonusValueMax 90

PlanetQualityPenaltyMin 50
PlanetQualityPenaltyMax 90

InfluencePenaltyMin 0
InfluencePenaltyMax 0

ImprovementPenaltyMin 80
ImprovementPenaltyMax 90

ENDINVTACTIC

Reply #2 Top
Heh, while I was making this, Rob posted. This one will work too.

//------------------------------------------------------------------------
INVTACTIC NukeEmTilTheyGlow
//------------------------------------------------------------------------

DisplayName "Nuke Them Til They Glow"
Description "We'd better nuke the place from orbit, it's the only way to be sure..."
Tech_Requirement ""
Image "Tactics_Missiles"
Cost 1500
LuckFactor 0

PreRequirement 0
PreReqValue 0

BonusType 1
BonusValueMin 100
BonusValueMax 200

PlanetQualityPenaltyMin 95
PlanetQualityPenaltyMax 100

InfluencePenaltyMin 95
InfluencePenaltyMax 100

ImprovementPenaltyMin 95
ImprovementPenaltyMax 100

ENDINVTACTIC

Couple things:
a) Influence Penalty Min/Max do work. You'll get a 'String Not Found' message in the 'Results' screen, but the Influence is penalized, so I'd go ahead and use them if you like.
b) Tech Requirements do work, Mass Drivers is dependent on Warp Drive, for instance. It'd be trivial to go through and attach a Tech Requirement to the stock InvTactics.

I wrote an editing program that handles all the formatting for you, if you'd like to download it check it out at:
http://www.ctuit.com/bill/galciv.htm

Currently it allows you to edit all the plain text data files except for Improvements and English.str- so you can edit/add/delete Anomalies, Ships (just the data, not the models!), Events, UP Issues, Invasion Tactics, Political Parties, SB Modules, and Techs.

~SDC~
[Message Edited]
Reply #3 Top
Requirements should already work, they just don't happen to be in any of the existing invasion tactics. They were originally added without requirements so they could be tested, and apparently never got their intended requirements added in for release.

~SDC~