[QoT] Thoughts on the Queen
Queen of Thorns is a decent Demigod, but I feel she is lacking. I might be jumping the gun here, but, I think she needs a few adjustments.
- Compost: This ability should probably improve Ground Spikes rather than Uproot, and it'd be nice if it provided a small amount of health or mana. Overall this ability just needs to do more.
- Mulch: I'm not sure the damage dealing aspect is working... if it is then the radius needs to be larger.
- Shamblers: I think they are too costly for their purpose. They don't get any special abilities later on, and they really just wind up getting mulched in the end.
- Open/Close: "Close" provides extra armor, but "Open" provides nothing. I think there should be a trade off between forms besides abilities.
- Entourage: This ability isn't bad, but it doesn't really buff the Shamblers enough.
- Spike Wave: It costs more than Ground Spikes and only slows targets... it does a little more damage, but overall it seems too costly for what it does.
- Mana and Costs: Overall the major issue with QoT is the cost of abilities. Everything costs so much that you need to stack +mana regen items or buy mana potions.
Basically, I feel that her defensive capability is pretty good, but her offensive capabability needs some improvement. I understand that she is an AOE type of character, but she needs to compete with players more than creeps.
Anyway, those are my thoughts so far. I've played QoT the most, and I've played Lord Erebus quite a bit too. I've done some testing with the other Demigods and various builds with level 20 QoT. Oak and Lord Erebus get their minions for killing enemies while QoT and Sedna need to waste excessive amounts of mana for theirs. Lord Erebus and Oak seem better off with thier way of gathering minions.