Haunter's Twisted Creations, or...

How I would design a Demigod.

 

Once in a while I'll add one of my ideas for a demigod... I made my own thread because it'll just be easier for me to find my own thread and posts than is is to sift through an evergrowing forum.

Note; I'm aware that there are only 4 slots for active abilities and some DGs have more than that but that's what playtesting is for. I'm fairly certain that all the DGs we see currently did NOT work way back in pre-alpha/beta than they do now.

Jekylyn

Assassin

Base HP 1000 Lvl 1 -3000 at level 20

Base Damage 100 level 1 up to 250 at level 20

Base Speed will be 8 at max level

Base attack speed 1.75 up to .75 at level 20

Jester of the gods;

Jekylyn the Jester of the gods came to me while pestering my friends IRL.

I envision a trickster character who is purely about annoying other players and harassing than actually killing DGs, The overall flavour would be that of Hercule in tenkaichi budokai 2/3 or Dan from the streetfighter frnachise.

All his moves are to be envisioned as over the top and riddled with confetti, streamers, and a puffs of distracting smoke.

Look is along the lines of the typical medival court Jester complete with a walk that makes you LOL just to see him in play, or he'll be riding a circus ball and juggling knives, bombs, axes, swords, what have you. He'll be wearing a featureless mask.

Potential Active abilities;

  • Switcheroo; Switch places with target (level 5) 45 second cool down [possible level 7 or 10 upgrade to apply a short duration slowdown/poison effect]
  • Poof!; mild stun, mild dmg ability increasing duration and damage with levelling up (level 3, 5, and 7)
  • Firebreather; Belch fire in a cone of damage dealing incinderary dmg with continuing burn dmg for 2-10 seconds based on level of the ability (level 1, 4, 7, 10, 15)
  • Tumble; Similar to Rook's boulder toss except Jekylyn tosses himself! 
  • Knife throw; Jekylyn is constantly juggling knives and can throw one with terrible accuracy but he can throw many with great accuracy! this ability would scale up with each additional selection from the initial 2 knives to 15 knives (at the highest level) in a machine gun like burst.

Potential Passive Abilites;

  • Acrobatics; Jekylyn gets +dodge and Movement % per level (2% initial 10% at level 15)
  • Nimble; +dodge and attack speed
  • Performer; increase duration of abilities by 1-6 %

Playstyle;

To play as Jekylyn one must like to grief. Run in to the heart of battle being a general nuisance with constant distractions, when an opposing DG makes a break for it, Switcheroo to take their place putting them back into harms way then tumble back into the action for the assist.

 

Glyphia

General

Base HP 1500 Lvl 1 -4500 at level 20

Base Damage 75 level 1 up to 225 at level 20

Base Speed will be 7.5 at max level

Base attack speed 1.50 up to (reduced to) .75 at level 20

The Muse of the Gods

Glyphia the Muse of the Gods Looks

Potential Active abilities;

  • Enchantress; Convince nearby enemies to change their ways (20%, 30%, 50% chance to convert mobs in an area effect about the size of Rook's hammer smash from the opposing team to your team.) 60 second cooldown.
  • Inspire; Buff allies and inspire them to greater heights of heroism/villainy, Target Demigod gains +500, 800, 1200 hp, +5,10,20%attack rate, +10,13,18% dodge, (20, 18, 15 second cooldown.)
  • Brilliance; Aura granting enhanced Mana regen +50%, +150%, +300%, +600%, +1200% for 5-9 seconds, 50 second cool down
  • Song of the Muse;  Calming debuff removes both negative and positive (de)buffs  selectable level 5 no upgrades 10 second cooldown 800mana cost
  • Insight; add to target DG's vision radius

Potential Passive Abilites;

  • Galmour; Glyphia is surrounded by an aura of glamour that makes it difficult to tell where she truely is +dodge and Movement % per level (3% initial 12% at level 15)
  • Enamour; 3-8% chance to enoamour a mob that attacks Glyphia [2 at 1st pick - 5 at max pick]
  • All seeing; increase vision radius by 5 per selection (3 upgrades)

Playstyle;

To play as Glyphia one must like mobs following you around and support both you and your allies. Being a muse most of your abilities are to support other DGs and don't even affect you yourself.

2,744 views 17 replies
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Reply #6 Top

Um k

Reply #7 Top

Hahaha I like this idea! I'd love to see more demigods with wierd ability lists like that. He could be alot of fun too play. But he needs an AOE, even a passive one like UB has. Maybe let his throw those knifes at all enemies with so much distance or soemthing.

Reply #8 Top

Quoting DamienHellchaser, reply 5
not bad, change base hp to about 3k-ish, speed to 6-7
End of DamienHellchaser's quote

 

Done

 

Quoting Phalnax811, reply 6
Um k
End of Phalnax811's quote

 

It's just an idea thread, I fancy myself a bit of a Muse.... oo Hey now!  new post coming shortly.

 

Quoting Resist_The_Dawn, reply 7
Hahaha I like this idea! I'd love to see more demigods with wierd ability lists like that. He could be alot of fun too play. But he needs an AOE, even a passive one like UB has. Maybe let his throw those knifes at all enemies with so much distance or soemthing.
End of Resist_The_Dawn's quote

That's what I envision POOF! as;

Poof!; mild area stun, mild dmg ability increasing duration and damage with levelling up (level 3, 5, and 7) Area increase with level/selection

 

Reply #9 Top

It's just an idea thread, I fancy myself a bit of a Muse.... oo Hey now! new post coming shortly.
End of quote

Haha I'm joshing with ya.  Yeah any new Demigods are welcomed, however if this was in a mod I would not d/l. I don't like mods, only official :) Sorry lol.  I would love to see the Demigod count reach 20 :) It would be Demigasmic!! Hehe jk

-Phal

Reply #10 Top

Yeah. I have no intention of making a mod .... no SDK = no way for me and my modding illiterate ass. :P

 

But that desnt mean I can't show off my Ideas and inspire GPG and STARDOCK (hopefully, though we all know they probably havea wall in a room in their studios devoted to concepts of demigods.)

Reply #11 Top

I have to say HaunterV, switching places with other heroes (Switcheroo) was an ability one character had in DotA, and it always felt pretty overpowered.  If you nerf it down and let it have a short range, it kind of loses its effectiveness altogether.  I always felt that was an ability that was inherently broken.  Just my feeling on it.

Reply #12 Top

Well yeah. But with some tweaking I'm sure it could be unbroken.

 

Poof is probably good enough.

Reply #13 Top

I love the theme of the jester. love it.

 

personally, I think most of the ideas for demigods should be thematic on here, and from there GpG can run with it.  Ability ideas are all well and good, but unless you've got a thematic reason to include it I'd bet they'll come  up with more balanced ones (simply because they ahve access to the data)

 

anyway, thats an aside, love the Jester Idea, I'd also like to see an Egyptian motif for a god.  maybe a horus eagle? or something unconventional... the crocodile headed one.

Reply #14 Top

I'd also like to see an Egyptian motif for a god.
End of quote

Yeah I was thinking of that too.

Reply #15 Top

I'll see what I can come up with.

 

and all theJesters abilites I tried to theme them. those that dont fit, just ad confetti as a special effect and all is well :P

 

Oooo! new idea! the Herald!, kind of like a bard.

Reply #17 Top

for which one? bare in mind that the speeds posted are max base speed for a level 20 DG.