Reply #1 Top

Late game Regulus relies more on the passive abilities then anything else. The AOE from Angelic fury, passive abilities and mark of the betrayer make for a very powerful late game Regulus. In general, it is pretty safe to say that the more passive abilities you take and the less activatable, the more powerful you will be later on (when all the passives stack). As to when and what you should take, well, that is far more complicated.

Reply #2 Top

I am assuming you mean the AoE like the Cleave from angelic fury... and not that garbage talent Vengence. But ya, just played another game with it =) Just as much awesome as the first!

Reply #3 Top

Wait you mean someone could possibly think of using vengeance? Guess I should have specified (NEVER TAKE VENGEANCE). The AoE from Angelic Fury is indeed what I was speaking of. Add in the bottom ability, sniper scope, the snare and mark (or even snipe) during mid game (when your mana outpaces your Angelic Fury) and late game your a beast.

Reply #4 Top

Quoting chaosbrynn, reply 3
Wait you mean someone could possibly think of using vengeance?
End of chaosbrynn's quote

 

Oh chaos the things i have seen online *cries*

Reply #5 Top

Very true, I have seen the same. I just assume anyone poking around here isnt one of those scrubs we find in games who obviously have no clue.

Reply #6 Top

One thing I am wondering, I see those sniper scope getting maxxed, im assuming they get that because it will let you engage from Fog of War... However is this really necessary? And could those points be spent better elsewhere? (Stats for example in a max dps build). I kinda feel like the range is never really an issue.

Reply #7 Top

I find range helpful for chasing down runners.  You'll get to the point with +weapon speed items like mage slayer/cloak of flames that you'll do far more damage with your xbow and AF than just about anything else.  I keep a wand of speed around just to chase folks down and finish them off.  Boost your speed, run them down, machine gun them in the back, way more damage than Snipe.  I suppose it's situational.

I tend to shy away from stat boosts, really by the time you'd want to spend points on stats, you have items with far better effects.

Reply #8 Top

The best perk to more than one point in the sniper scope is the ability to harrass at a further range without losing your absymally paper thin skin in the process.  Especially if you plan to get close enough to use mines or use Angelic Fury from a bit further out to avoid any AoE attacks. So depends on if you need the help or not.  Right now I do.  You may not.

Reply #9 Top

A decent build, and a pretty good guide.

 

Assuming he spent all his 20 points to get that build.. IMO it seems abit underpowered.

I have been trying to create a good build with Regulus myself. I play with a mate who uses Torch Bearer and without fail, every match he will out level me, but atleast 2-3 levels and have a much higher damage amount.. often 1.5 -2.0x

 

I found going Angelic Fury from the start, followed by health/stat (the bottom one), then basically bounce between the 2 favouring health/stat 1 level above angelic fury, and adding in atleast 2-3 levels of Sniper Scope well before maxing out the other 2. Then if anything else adding abit of Mark of the Betrayer to a little extra damage up close, or sniper for some long range plinking.

Then save like a mofo and go for either Mageslayer or Ashkandor, I generally go straight for Ashkandor and thats without buying any other high level items like godplate for example. Just a couple basic to mid health/armour/mana items to get me buy.

The only real issue is mana, and even that only requires a RTB (return to base) once every few DG kills at the very least as you can often pick up their mana scrolls.

Once you have Ashkandor, then focus on getting Mageslayer or Godplate (if your getting whomped a bit), then ideally fathers ring.

 

This can generally be accomplished all by around level 13 or so.. sometimes with the except of fathers ring, depending on how well your going.

But you will have over 6k health around 5k mana (might need one of the higher level helms as well) just shy of 3k armour, attack time reduction of I think around 68%, and damage of 550-620.. or was it 620-700.. not sure exactly but its alot.

 

On top of that you will crit fairly often for anywhere from 1500-2500dmg, and you can safely take down a high level Rook in less time than it takes to read this last sentence.

 

Now im out kill/level/damaging him. A nice outcome :)

 

But I guess there are advantages and disadvantages to every build (to an extent) all depends on who your playing against and map..etc..

 

(woah big post... /ramble)

Reply #10 Top

Daforce, have you tried getting mageslayer first and selling it for ashkandor? I find it much easier to save for ashkandor with the improved damage and lifeleech. I've been toying around with a build like yours, only get af/mob/stats/passives. I think it works really well, if you get speed boots and maim people can't run from you and your dps starts getting high really fast. What kind of starter items/early game items do you get? I've been messing around with getting the mana and hp regen helm/armor at the start, then going right for nature's fury (i think thats what it's called, it has a chance to do 250 lighting area damage and cost 1500). I get the basic attack gloves too sometimes, and boots of speed, then save for a mageslayer. Sell mageslayer for ashkandor, then buy the crit gloves and you're unstoppable with all those stats and mob/af :). Only problem is i tend to get picked on early game until my dmg scares people, but i like using regulus this way it's interesing going pure damage.

 

 

Reply #11 Top

Daforce I would really try shying away from getting stats on regulus, from my experience using this guide, alot of the damage is not burst, its by a constant harassment of the other team. 

Using stuff like tracking bug to constantly snipe a player out of a lane will surely give you a level advantage over them. It is not alot of burst power until later in the game. I usually find at about level 13ish is when the build clicks and you start becoming a huge problem to the other team.

Reply #12 Top

I usually find at about level 13ish is when the build clicks and you start becoming a huge problem to the other team.
End of quote

Yep.  Before that you are support/harrassment.  After that you are close to unstoppable as long as you can keep your range. If an opponent invests in blink items you'll have a harder time though...

The other thing to consider is that many games will be over before Reg hits 12-13..

Reply #13 Top

I have found while playing with friends(sedna/oak) vs custom game players that mines>snipe>mob>sniper scope(in order of importance) to be the best mid and late game build. You can literally drop 3k damage on someone in the matter of 3 seconds and slow them by 78% leaving them helpless to getting ganked by my teammates. If oak pentinence's the target first that 3k becomes 3.5k, and the target is slowed even more. It is nearly impossible to recover from snipers burst+slows followed by pentinence's and pounces from our sedna. I tend to stack heart of life+speed+slayers gloves until late game where I can pick up mageslayer or ashkandor, which by the time I'll have AF to increase my attack even more. So far we've played probably 20-30 custom/game ranger games together and we haven't lost, although we haven't played against any equal players yet. Not only do mines create amazing damage and slow on people, but if you throw 3 behind your path of escape like I do, you can use the slow to get away in case you get into trouble. I use the first 3 like grenades, and the last 3 for a way to escape and/or finish off someone that is chasing me. Yes you miss out on AF early game, but AF is more of a creep killer than a demigod killer early game.

Reply #14 Top

I think the key point to this build is your team MUST be able to hold off until late game. If you can manage to do that your investment has paid off and will usually result in a win!

Reply #15 Top

seanjohn86:

Sorry for the late reply was away.

Yeah infact, thats exactly what I do now (except I dont ever sell mageslayer), go for mageslayer first, and often a cheap +dmg glove. Then go for ashkandor. Then either fathers ring or crit gloves.

With mageslayer, ashkandor and fathers ring. His attack speed is insane and damage is thru the roof.

 

Starter items,  the first 2 cheapy health and armour items in the shop. And often the +25 dmg gloves. And I use the Lighting bolt thingy favour item (the 2000 point one) to zap mnions to get a quick early level up. Then early - mid game to boost my mana i will get either the 1052 or 1520 helmets (whatever the amounts are)  just to tie me over until i get all my DMG increase items, and then aim for the top mana item or fathers ring.

Sure fathers ring is expensive, but when your whooping 2-3 Demigods at a time, it doesnt take long to save up.

 

cdulsky:

Yeah I used to do the whole snipe track thing. But the way I see it, damage wise, snipe at full is what 1000? per 10-15 seconds.  Indeed it has the advantage of range, but a full dmg build regulus will get 600-700 per hit atleast twice per second.

Mind you, you gotta be in their face to do it, and at lower levels you have to play a wise game to not get yourself killed, where as sniping from a far is a good and rather annoying tactic (for the other teams)

Reply #16 Top

I like to get them fearing me early. The whole "No where is safe" tactic. I generally look for 1/2-3/4 hp targets, hit them with a long range snipe, and maybe they will fear me enough to run back to base =)

Reply #17 Top

I am so sick of crappy Regulus builds. you guys need to learn that you need to dominate from level 5 on with him most of my games are really decided by level 10

Reply #18 Top

Quoting HorseRadish, reply 17
I am so sick of crappy Regulus builds. you guys need to learn that you need to dominate from level 5 on with him most of my games are really decided by level 10
End of HorseRadish's quote

 

Dude you post this everywhere, where is YOUR guide if all the other ones suck? I'm not even trying to be a wise ass, if you are as good as you say, I'd love to read a guide. Or at least some constructive citicism for the OP instead of just saying how their guide sucks.

Reply #19 Top

To be fair, this is a REALLY bad build IMO.  No mines, and its a bad auto attack build.  You have to do one or the other.

Reply #20 Top

Actually you can play mines and snipe for early game, then switch to angelic fury for mid game and start adding dps gear like mageslayer and other stuff for end games. I think its bad to ignore mines cuz it helps you level quicker and its AOE that does massive damage in early and mid games. Snipe is good but its not constant damage and you have to wait 10 secs to snipe. Mean a while mine only takes a few second cooldown and the damage is direct.

Reply #21 Top

Quoting HorseRadish, reply 17
I am so sick of crappy Regulus builds. you guys need to learn that you need to dominate from level 5 on with him most of my games are really decided by level 10
End of HorseRadish's quote

 

Oh I forgot to say, this guide is clearly for people who play in organized games, it is not your basic (get gloves and level stats/mines/af) then pubstomp vs a disorganized public team. 

 

It has worked best for me in a competitive games, where the game does get drawn out past level 10. Like I said, it has a click point and it is about level 13 or so. If you are playing competitive and your team is rushing and plans on defeating the enemy asap, DO NOT USE THIS BUILD, play one of the other 7 different ways to play regulus.

 

Learn to adapt horseradish...