Rook - Help

Any good rook players out there want to share strategies?  I have having trouble with playing rook.  Both gold wise and killing wise, my attacks seem to be terribly slow, sometimes I get lucky with a rock throw and hammer slam, or a silly demigod that can tank my hammer but I am rarely that lucky.  In hit and run I am usually bad since I am very slow and can easily get ganked before a scroll goes off.

Yes I can stack run speed but rarely able to quickly get the gold to do so.

4,784 views 23 replies
Reply #2 Top

Rook is very weak early on. Stay in safe areas, focus on getting xp via mobs/flags(without anyone near)

Reply #3 Top

always go for +spped first. that is a pretty common thing to do. don't worry about + dammage or + armor or + health. Go for hammer, then the towers thing, then rock throw in the first few lvls. always get the power boost skill as soon as it becomes available. that is just some basics. i think + speed really helps. in a good game i get 9.6 speed when i go for all + spped

 

(p.S. i know some other opinions and tips might contradict mine so please don't bother saying ur wrong, because i'm not, its an opinion, thus there is no right and wrong)

Reply #4 Top

Theres a lot of different ways to play Rook, however his biggest strength is his durability and it's best to use this as best as possible.

Using a combination of Favour items and the +Speed boots at the start of the game, Rook can get into and out of the battle quickly and it helps him be a constant moving wall of death. If your playing against quick attackers like UB, then throw your first point into Towers, they'll help herd the enemy early game. If your playing against slower targets, like another Rook, then go the Hammer and hit 'em hard. Rook played wrong in early game can cost you the victory.

Reply #5 Top

Personally I start out with Scales Helm and Banded Armor. I don't get a port scroll but that's generally because i'll just maintain a lane, won't chase demigods.

 

I start with my first skill towards a tower.  They're mana expensive but if you set one near a flag it'll zap the early creeps.  Generally demigods won't attack you if there is a tower or two between you, and if they do chances are they've not faced a Rook, go ahead and melee him a bit, perhaps you can get a kill. If it's ranged don't bother with it, just hold your ground or back to a larger tower of yours and he'll retreat. Follow the next wave of creeps back to the flag and reset the towers. 

 

You do that for awhile really. I upgrade the next in the Shoulders, then Finally hammer slam, then God's Strength (Hammer slams a good creep killer but not much else.

 

Only thing about rooks is that if the other team gets Giants, the Rook build is dead. Tower damage really isn't that high and Demigods will be able to take the hits and keep coming.  It's much harder to win as rook if the game has progressed to Giants.

Reply #7 Top

I wolud go with hamer and sholuders...

basicly when sholuder tower starts to shoot at a target you will get xp when target is dead even if you didn't kill it which is great at the beginning

 

the tower (land) upgrade is great when you have shoulder tower (laser) because it links all the other tower (needs to be place at sertain distance to link) and adds to your sholuder damage (the citadel-tower upgrades adds to your damage linked or not)

 

Reply #8 Top

Quoting Ogi385, reply 7

the tower (land) upgrade is great when you have shoulder tower (laser) because it links all the other tower (needs to be place at sertain distance to link) and adds to your sholuder damage (the citadel-tower upgrades adds to your damage linked or not)
 
End of Ogi385's quote

 

From what I have seen this is not the case. Linking towers does not add any additional damage. Whether it be grounded, summoned or shoulder mounted.

Ill admit I did not test the citadel upgrades affecting your towers so if anyone else has some info that would be appreciated. Didnt seem to, but again, I wasnt specifically testing that.

Reply #9 Top

I dont think your towers get bonuses from the citadel upgrades, from what i've seen at least, rook towers dont get the hp boost and regen with the upgrade.

Reply #10 Top

Bracelet of Rage!

Reply #11 Top

Rooks Towers, and his Shoulder Mounted Tower, don't receive the upgrades purchased from the Citadel, however as with ant Tower - the closer they are together, the more linked Towers you have. The more linked Towers you have the faster they fire essentially increasing the DPS output. Using a combination of prebuilt, Rook created and the Shoulder Mounted Towers the Rook can make your defenses unbreakable.

Reply #12 Top

Quoting ZehDon, reply 11
Rooks Towers, and his Shoulder Mounted Tower, don't receive the upgrades purchased from the Citadel, however as with ant Tower - the closer they are together, the more linked Towers you have. The more linked Towers you have the faster they fire essentially increasing the DPS output. Using a combination of prebuilt, Rook created and the Shoulder Mounted Towers the Rook can make your defenses unbreakable.
End of ZehDon's quote

 

wrong. its not faster. it just shoots all from same place. so that tower looks fast

 

so if 8 towers next to eachother. they shoot 1 time per second(idk if this is true) then one of those towers will shoot 8 in the second

Reply #13 Top

Ok, I just checked using Fraps. Towers have a 2 second fire rate, and towers linking is purely visual. It has absolutely no effect on fire rate. 

Reply #14 Top

Another tip is to try to hammer slam in a situation where they have to move or die.

ie intercepting them as they run away and charging a hammer slam before they reach you. Or when they use a spell / tele scroll. Alot of my kills with hammer come from those situations. I generally avoid getting structural transfer unless i'm going for a quick game on maps like catatract where towers are key. (two brother is good as well as towers are the main obstacle.)

Reply #15 Top

I've been trying out a build that I find really effective you can try out. It's main goal is holding an area and taking out towers quickly. It's completely useless for killing enemy DGs (tho they'll die if they get cocky against you). 

Basically grab Blood of The Fallen favor item (required or you won't have enough hp). You need a TON of mana, so you get all 4 helms, in this order. 4,2,3,1. The last one doesn't give much and you can skip it if you want (+8). Also grab some +armour/health if you need it. Even without any you should get around 5k hp by level 8. 

Anyway, the general build is this... You want 3 things mainly. Towers, Structual Transfer and Shoulder Upgrades. Towers are your #1 damage against enemy DGs, shoulders against Regulus (he outranges towers). Do not engage enemy DGs without the help of towers, because you WILL die. Around level 7+, you need at least 4 towers to really beat enemy DGs. Also carry around a TP scroll at ALL times, because if you get 2-3 DGs attacking you, especially if one has an army, you're gonna die and you'll need to get out quick (wait till they've wasted stuns). 

Basically you do 2 things the whole game. Camp flags with towers, and completely buttrape enemy towers with Structual Transfer. At level 7 with level 3 structual transfer, you can take TWO Towers of light SOLO. You have to hit and run though... Run in, structural transfer, run out. 

So yeh, quick guide. Try it out. 

 

Reply #16 Top

Quoting woca, reply 12
wrong. its not faster. it just shoots all from same place. so that tower looks fast

so if 8 towers next to eachother. they shoot 1 time per second ... then one of those towers will shoot 8 in the second
End of woca's quote

Ah, sorry mate - thanks for the correction.
Using this, we could actually create long links using Rook's Towers and essentially "move" the Tower's combined DPS away from it's original point while still maintaining it's DPS.

Reply #17 Top

Quoting ZehDon, reply 16

Quoting woca, reply 12wrong. its not faster. it just shoots all from same place. so that tower looks fast

so if 8 towers next to eachother. they shoot 1 time per second ... then one of those towers will shoot 8 in the second

Ah, sorry mate - thanks for the correction.
Using this, we could actually create long links using Rook's Towers and essentially "move" the Tower's combined DPS away from it's original point while still maintaining it's DPS.
End of ZehDon's quote
Woca is incorrect. The chaining effect is purely visual. 

Reply #18 Top

If say I have a pocket of 7 towers and one at the front, does that one at the front which perhaps has the range to attack an enemy, and links to the 7 behind, carry the power of all 8 in that shot?

Reply #19 Top

This is my question as well.

We know that chain linking is merely a visual effect, yet something as visual as this surely implies something....

We know the towers do not increase in health, or dmg, with citadel structure upgrades.

We also know that firerate and firepower remains constant even with the visual effect of chain linking.

However, the biggest indicator that damage does increase is how towers from the backend of a lane link all the way towards your shoulder tower, allowing itself a hit when originally, it would be out of range.

Essentially, towers that are out of range suddenly find themselves within range thanks to chain linking, technically allowing further dps due to the increased hit range.

I'm only theorizing, and would love to be proved true or false.

Reply #20 Top

Quoting NemesisHunter, reply 19
This is my question as well.
Essentially, towers that are out of range suddenly find themselves within range thanks to chain linking, technically allowing further dps due to the increased hit range.
End of NemesisHunter's quote

False.

Linking is PURELY VISUAL. It has NO EFFECT on ANYTHING. Not damage, not fire rate, not anything. It is just a fancy effect to make the game pretty.

My tests:

Placed a tower within range of base tower. Then tried one immediately after not linked to anything. Damage done to minos creep was EXACTLY the same.

Timed tower shots from a SINGLE tower. By itself and when linked. Tower RoF IS THE EXACT SAME.

Repeated both tests with max skill. Tested with 8 towers, tested with one tower. Tested with one tower linked to base, tested with 8 towers all linked and linked to base. Tested with rooks shoulder tower and without.

Final findings: Towers perform exactly the same, regardless of whats going on with linking.

Cheers,

Chaosbrynn

 

Reply #21 Top

Thanks for clearing that up Chaosbrynn, your extensive research ends all further discussion regarding tower chaining until devs choose to modify their attributes and functionalities.

Reply #22 Top

Quoting NemesisHunter, reply 21
Thanks for clearing that up Chaosbrynn, your extensive research ends all further discussion regarding tower chaining until devs choose to modify their attributes and functionalities.
End of NemesisHunter's quote

I would certainly hope so. Ive been trying to get everyone informed on this all week! 

On a side note, I do agree, those bastards shouldnt have made the confusing chain effect if it does nothing. I ccan only imagine all the people out there trying their hardest to chain their towers together to "maximise" the benefit.

Reply #23 Top

Yeah, I was certainly one of them. Being then as towers don't link together, the effectiveness of Rooks towers mid game, when they're still weak yet Demigods are fairly tough, is then significantly lowered.