Torch Bearer Balance
Deep Freeze, Biting Chill, Fire and Ice
Deep Freeze
Adjust this spell to inflict damage as per tooltip, but not remove ice effects from the target
Biting Chill
Reduce duration to 7 seconds. Link effect to Deep Freeze
Fire and Ice
Link this skill to Rain of Ice. Increases speed reduction by 12%
Explanation (To Summary Above)
Burning torch is one of the sadder demigods. Not so much because he can't be effective, but because his builds are very limited due to the placement of certain skills. Fire and Ice is one of these skills. To explain a little further.. let's say that I wanted to create a torcherbearer build that maximized my damage output using fire.. One of the skills I'm going to want is +300 damage to fireball, but in order to get it, I need to max out a skill that requires that I specialize in at least 2 other ice spells in order to inflict any damage: Deep Freeze. Assuming that I chose not to specialize (and just pick one level) this seems an extremely mana inefficient method of inflicting damage. If I chose not to bother with those spells at all, Deep freeze is effectively useless, as the timing required to interupt a skill, would require that I stay in ice mode (and not casting fireball) to obtain any benefit.
What I find particularly odd about this skill, is that the graphical representation shows a rain of ice, meeting balls of fire. It seems like this was initially designed to include rain of ice and fireball, and indeed my suggestion is to change the skills to just that. However, rather than 100 damage to rain of ice, change the effect to either -12% speed or +3 seconds of slow.
Taking a deeper look at Deep Freeze.. I see what was meant to be a damage spell gone horribly wrong. Initially the damage this skill can inflict is 100 per effect. As there are only 2 possible ice effects this results in a piddly 200 damage. Even at max level, this would inflict 650 damage (850 with fire and ice). Most importantly though, the effects removed make casting this spell counterproductive. (Granting the opponent their movement speed and attack speed back is not equivalent to the damage gained, especially if biting chill is available). I recommend increasing the damage caused by 2.5x it's current ammount (600-1650) or do not cause this spell to remove ice effects.
Biting Chill in it's current state is straight broken. Most demigods rely upon their health and mana regen, from either abilities or items, to survive each battle. Removing 75 percent of that is extremely powerful. Removing 75% of that from an area of opponents and slowing their attack speed at the same time (it's currently linked to rain of ice) is truly absurd. My recommendation is to instead link this ability to Deep Freeze, so it becomes single target and lasts for the same duration (7 seconds). Depending on the above changes, lowering this to 50% might be a good idea.. but I'm up in the air on that for the time being.