Make abilities only highlight units that can be affected.

Mulch Shambler comes to mind.

Please can you make abilities that only affect certain types of units (such as minions or enemies) only highlight valid targets. One main problem I've had is using Mulch Shambler and not being able to select my shamblers in amongst a huge melee of reinforcements and demigods, I mean, I can't mulch any other unit type, why the hell should the game highlight other units then?! Now I understand that it may take skill to quickly target an enemy efficiently, and that this may be a factor in separating good from great players, but there are few (if any) abilities which are quite as important in emergencies as mulching and require a very specific (and small, sometimes short lasting) target.

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Reply #1 Top

There is one small help; Holding down the Ctrl key will only highlight Demigods, so that at least it great to help with shields, heals, ect. . .

Reply #2 Top

To be honest, this is really only an issue for Mulch Shambler as far as I'm aware and isn't really important for other spells.

I personally think that Mulch Shambler should just pick a random shambler, since there probably isn't usually that much strategy in picking one over another (aside from placement for the AoE?) They are typically all in around the same area anyway, though they aren't so tightly grouped together as Erebus's Nightwalkers...