Troubleshooting Changed Cap Weapon bug

Ive having issues when i send my modified Kol into combat, whether it be to clear local militias at planets or enemy fleets, the kol attacks and doesnt ever finish them off. It attacks the target until its down to 1-4% of its HP and then switches, essentially presuming its been destroyed. I changed the lasers to autocannon class, fires to projectiles and has the gauss defense platform muzzle, projectile and hit effects. Here is a sample of the changes: Note, this isnt the exact copy since its on my gaming desktop and im on my laptop.

Here i what i chaned it to

Weapon
 WeaponType "Projectile"
 damageEnums
  AttackType "CAPITALSHIP"
  DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  DamageApplyType "BACKLOADED"
  DamageType "PHYSICAL"
  WeaponClassType "AUTOCANNON"
 DamagePerBank:FRONT 90.750000
 DamagePerBank:BACK 0.000000
 DamagePerBank:LEFT 0.000000
 DamagePerBank:RIGHT 0.000000
 Range 5000.000000
 PreBuffCooldownTime 5.500000
 CanFireAtFighter FALSE
 SynchronizedTargeting TRUE
 PointStaggerDelay 0.900000
 TravelSpeed 4000.000000
 Duration 0.000000
 WeaponEffects
  weaponType "Projectile"
  burstCount 2
  burstDelay 0.330000
  muzzleEffectName "Weapon_Tech_OrbitalDefense_Muzzle"
  muzzleSoundMinRespawnTime 0.100000
  muzzleSounds
   soundCount 1
   sound "WEAPON_TECH_GAUSSCANNON_MUZZLE"
  hitEffectName "Weapon_Tech_OrbitalDefense_Hit"
  hitHullEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
  hitShieldsEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
  projectileTravelEffectName "Weapon_Tech_OrbitalDefense_Bullet"

Sorry about the length of the post, and it is essentially the same content that ive had trouble with on my desktop. any help/suggestions would be great, thank you ahead of time.

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